Din's Champion patch 0.804 - QoL
Author: Soldak Entertainment,
published 1 week ago,
This patch adds a bunch of quality of life features (smart mining, stack to all nearby chests, crafting list sorting/filtering, etc), balances the early game better, and fixes a bunch of minor issues.
0.804 change list:
[list]
[*]added a stack to all nearby chests button
[*]added smart mining (auto targets best block in direction you are mining) - defaults to left ctrl
[*]halved damage of MonsterTrapConeIce, MonsterTrapConeLightning, MonsterTrapSpinTowerIce, MonsterTrapSpinTowerFire, MonsterTrapTowerIce, MonsterTrapTowerPoison, and MonsterTrapTowerFire
[*]moved Fast Fall ability from always having it to a special rune that can be crafted and slotted in to greaves items
[*]can now hide uncraftable recipes on crafting screen (don't have materials for)
[*]added "hide temporarily unusable" option on crafting screen
[*]added "hide permanently unusable" option on crafting screen
[*]can now sort crafting list (none, name, name descending, level, level descending)
[*]now can show or hide mail armor, plate armor, weapons, tools, jewelry, and other on anvil
[*]now can show or hide armor, bags, and other on leatherworking/tailoring stations
[*]now can show or hide crafting stations, cut stones, roof tiles, furniture, crude equipment, and other on workbench
[*]now can show or hide bars, blocks, roof tiles, and other on furnace
[*]now can show or hide Weapon, Defense, Npc, Minions, Spells, Special, and other on rune station
[*]now can show or hide Healing, Mana, Resistance, Attribute, and other on AlchemyStation
[*]projectiles now go through platforms more reliably (ulyssessword)
[*]added some more safeguards to not spawn actors, chests, or traps too close to a player
[*]fixed snapping to collision grid causing some issues
[*]no longer check entity overlap when placing player lifestone or gate
[*]for now turned off extra projecties in SkillMonsterTrapTowerIce3Shots and SkillMonsterTrapTowerLightning3Shots
[*]fixed MinPositionDepth not using version stuff correctly
[*]in new areas caves will no longer spawn too close to the surface
[*]in new areas wastelands and inferno biomes will no longer spawn too close to the surface in low level worlds
[*]surface monsters no longer migrate towards town if no town attacks option is turned on
[*]fixed a crash if placed a passive skill like lich in hotbar and used it while targeting something (slayerling12)
[*]decreased QuestWanderingVendorTown RandomEventChance from 6.0 to 3.0
[*]added "Too far to switch places!" warning (ScrObot/DaimonTrology)
[*]halved wishing well chances
[*]now wishing wells that are traps now have MinLevel of at least what the trap has
[*]increased SkillMonsterTrapArrowSlit ReuseTime from 1.0 to 2.0
[*]a dead entity no longer blocks placing down a block (ulyssessword)
[*]changed world map zoom range from 0.5/4.0 to 0.8/6.0
[*]now start with 10 torches instead of 5
[*]added PuddleMinLevel 5 (from weather)
[*]added LightningMinLevel 5 (from weather)
[*]added TornadoMinLevel 5 (from weather)
[*]ObjectTriggerIllusionItemBase now has MinLevel 10
[*]increased BlockOil MinLevel from 1 to 3
[*]increased BlockAcid MinLevel from 1 to 5
[*]increased BlockLava MinLevel from 5 to 8
[*]increased BlockAcid MinLevel from 3 to 5
[*]added a MinLevel of 10 to some ambushes
[*]added NoiseAmbushMinLevel 10
[*]smoke, poison gas, and exploding gas now have MinLevel for starting in a world of 5, 10, and 15 (still can form in other ways)
[*]made it more clear that pickaxes require strength OR dexterity
[*]increased wood from trees ~33%
[*]critters, background objects, and unkillable things will no longer prevent doors from shutting
[*]sped up Guardian attacks a little (14 fps to 17)
[*]fixed sometimes getting doors (and other objects) from area blocks placed into your town on world carry over
[*]fixed size 28, 32, 36, and 40 bags (Sil)
[*]fixed some runes not being able to go into jewelry (even though says jewelry) (ulyssessword)
[*]fixed worlds above level 100 not generating blocks correctly (GrayRiceCake)
[*]now crafting list only updates when shown first time or something changes (so not generating every frame)
[*]vendors no longer decide to stay in town forever
[*]added some randomness to vendor in town position
[*]fixed knockback in liquids not taking into account liquid movement mults
[*]repositioned player lifestone/gate higher so less chance ends up underground
[*]decreased LovePotion SpawnChance from 0.5 to 0.1
[*]no longer get "Can't see" message if try to place torch where no support
[*]fixed gems and runes not sorting correctly by type in bags
[*]chisels now have monetary value
[*]player lifestones no longer make healing noise since it is pretty constant (General Curmudgeon)
[*]stumps now have attacked sounds like trees
[*]added almost 100 new monster taunts
[*]moved stash all and loot all buttons on chest away from each other (Athostar)
[*]fixed strength & dexterity highlight on plus blocking view
[*]when holding a block ores no longer show better than +
[*]now love potions text say how to give as gifts
[*]fixed party member UIs overlapping god bars if ui_scale smaller than usual
[*]toned down fire shield effect
[*]fixed summoning candles saying left click instead of use E (desophos)
[*]fixed bags above 24 descriptions (Sil)
[*]fixed Sage achievement text on Steam (MartinElgar)
[*]fixed magic find chance description wording (desophos)
[*]fixed cursor typo (desophos)
[*]fixed XP and XP Needed capitalization issue (desophos)
[*]fixed affect/effect isue in potions desc (desophos)
[*]reworded HappinessDesc (desophos)
[*]fixed Deep Wounds capitalization issue (desophos)
[*]fixed a left over component reference (desophos)
[*]fixed an "outside of walls" typo (not sure used right now though) (desophos)
[*]fixed lightning typo in WorldModifierBlessingThadenDescShort (desophos)
[*]fixed combat stats highlight text for Direct Spell Damage and Damage Over Time (desophos)
[*]fixed lightning typo in LightningBlastDesc (desophos)
[*]fixed heroes typo in GreatnessSkillDesc (desophos)
[*]fixed naturally word in MeditationSkillDesc (desophos)
[*]fixed wording in SnareSkillDesc (desophos)
[*]fixed Enchants in EnchantedBladesSkillDesc (desophos)
[*]fixed copy paste/typo enhance in TailorDesc, LeatherWorkerDesc, JewelerDesc, WeaverDesc, and CobblerDesc (desophos)
[*]fixed missing us in QuestTextUniqueRaidPlan (desophos)
[*]fixed wording in QuestTextUniquePoisonMaster and QuestTextUniquePoisonMasterFromBoss (desophos)
[*]fixed extra from in QuestTextDeliveryReturnStolenGoods (desophos)
[*]fixed Extravagant typo in PersonalityExtravagent and PersonalityExtravagentDesc (desophos)
[*]fixed treachery misspelling in DynamicChatRenegadeKilled2 (desophos)
[*]made ModifierPetDamage a prefix (desophos)
[*]changed Bleeding/the Bleeder to Bloodletting/Bloodletter (wrestless)
[*]fixed armor typo in ArmorsmithCommonerSkillDesc (DysDaemoN)
[*]temporarily removed donators list - needs to be updated
[*]fixed getting an assert and that changed the cursor which led to another assert, which apparently kicks game out of debugger completely without telling you what happened
[*]fixed a crash in SpawnSystem::spawnAreaBlock (never live)
[/list]