This patch adds a bunch of quality of life features (smart mining, stack to all nearby chests, crafting list sorting/filtering, etc), balances the early game better, and fixes a bunch of minor issues. 0.804 change list: [list] [*]added a stack to all nearby chests button [*]added smart mining (auto targets best block in direction you are mining) - defaults to left ctrl [*]halved damage of MonsterTrapConeIce, MonsterTrapConeLightning, MonsterTrapSpinTowerIce, MonsterTrapSpinTowerFire, MonsterTrapTowerIce, MonsterTrapTowerPoison, and MonsterTrapTowerFire [*]moved Fast Fall ability from always having it to a special rune that can be crafted and slotted in to greaves items [*]can now hide uncraftable recipes on crafting screen (don't have materials for) [*]added "hide temporarily unusable" option on crafting screen [*]added "hide permanently unusable" option on crafting screen [*]can now sort crafting list (none, name, name descending, level, level descending) [*]now can show or hide mail armor, plate armor, weapons, tools, jewelry, and other on anvil [*]now can show or hide armor, bags, and other on leatherworking/tailoring stations [*]now can show or hide crafting stations, cut stones, roof tiles, furniture, crude equipment, and other on workbench [*]now can show or hide bars, blocks, roof tiles, and other on furnace [*]now can show or hide Weapon, Defense, Npc, Minions, Spells, Special, and other on rune station [*]now can show or hide Healing, Mana, Resistance, Attribute, and other on AlchemyStation [*]projectiles now go through platforms more reliably (ulyssessword) [*]added some more safeguards to not spawn actors, chests, or traps too close to a player [*]fixed snapping to collision grid causing some issues [*]no longer check entity overlap when placing player lifestone or gate [*]for now turned off extra projecties in SkillMonsterTrapTowerIce3Shots and SkillMonsterTrapTowerLightning3Shots [*]fixed MinPositionDepth not using version stuff correctly [*]in new areas caves will no longer spawn too close to the surface [*]in new areas wastelands and inferno biomes will no longer spawn too close to the surface in low level worlds [*]surface monsters no longer migrate towards town if no town attacks option is turned on [*]fixed a crash if placed a passive skill like lich in hotbar and used it while targeting something (slayerling12) [*]decreased QuestWanderingVendorTown RandomEventChance from 6.0 to 3.0 [*]added "Too far to switch places!" warning (ScrObot/DaimonTrology) [*]halved wishing well chances [*]now wishing wells that are traps now have MinLevel of at least what the trap has [*]increased SkillMonsterTrapArrowSlit ReuseTime from 1.0 to 2.0 [*]a dead entity no longer blocks placing down a block (ulyssessword) [*]changed world map zoom range from 0.5/4.0 to 0.8/6.0 [*]now start with 10 torches instead of 5 [*]added PuddleMinLevel 5 (from weather) [*]added LightningMinLevel 5 (from weather) [*]added TornadoMinLevel 5 (from weather) [*]ObjectTriggerIllusionItemBase now has MinLevel 10 [*]increased BlockOil MinLevel from 1 to 3 [*]increased BlockAcid MinLevel from 1 to 5 [*]increased BlockLava MinLevel from 5 to 8 [*]increased BlockAcid MinLevel from 3 to 5 [*]added a MinLevel of 10 to some ambushes [*]added NoiseAmbushMinLevel 10 [*]smoke, poison gas, and exploding gas now have MinLevel for starting in a world of 5, 10, and 15 (still can form in other ways) [*]made it more clear that pickaxes require strength OR dexterity [*]increased wood from trees ~33% [*]critters, background objects, and unkillable things will no longer prevent doors from shutting [*]sped up Guardian attacks a little (14 fps to 17) [*]fixed sometimes getting doors (and other objects) from area blocks placed into your town on world carry over [*]fixed size 28, 32, 36, and 40 bags (Sil) [*]fixed some runes not being able to go into jewelry (even though says jewelry) (ulyssessword) [*]fixed worlds above level 100 not generating blocks correctly (GrayRiceCake) [*]now crafting list only updates when shown first time or something changes (so not generating every frame) [*]vendors no longer decide to stay in town forever [*]added some randomness to vendor in town position [*]fixed knockback in liquids not taking into account liquid movement mults [*]repositioned player lifestone/gate higher so less chance ends up underground [*]decreased LovePotion SpawnChance from 0.5 to 0.1 [*]no longer get "Can't see" message if try to place torch where no support [*]fixed gems and runes not sorting correctly by type in bags [*]chisels now have monetary value [*]player lifestones no longer make healing noise since it is pretty constant (General Curmudgeon) [*]stumps now have attacked sounds like trees [*]added almost 100 new monster taunts [*]moved stash all and loot all buttons on chest away from each other (Athostar) [*]fixed strength & dexterity highlight on plus blocking view [*]when holding a block ores no longer show better than + [*]now love potions text say how to give as gifts [*]fixed party member UIs overlapping god bars if ui_scale smaller than usual [*]toned down fire shield effect [*]fixed summoning candles saying left click instead of use E (desophos) [*]fixed bags above 24 descriptions (Sil) [*]fixed Sage achievement text on Steam (MartinElgar) [*]fixed magic find chance description wording (desophos) [*]fixed cursor typo (desophos) [*]fixed XP and XP Needed capitalization issue (desophos) [*]fixed affect/effect isue in potions desc (desophos) [*]reworded HappinessDesc (desophos) [*]fixed Deep Wounds capitalization issue (desophos) [*]fixed a left over component reference (desophos) [*]fixed an "outside of walls" typo (not sure used right now though) (desophos) [*]fixed lightning typo in WorldModifierBlessingThadenDescShort (desophos) [*]fixed combat stats highlight text for Direct Spell Damage and Damage Over Time (desophos) [*]fixed lightning typo in LightningBlastDesc (desophos) [*]fixed heroes typo in GreatnessSkillDesc (desophos) [*]fixed naturally word in MeditationSkillDesc (desophos) [*]fixed wording in SnareSkillDesc (desophos) [*]fixed Enchants in EnchantedBladesSkillDesc (desophos) [*]fixed copy paste/typo enhance in TailorDesc, LeatherWorkerDesc, JewelerDesc, WeaverDesc, and CobblerDesc (desophos) [*]fixed missing us in QuestTextUniqueRaidPlan (desophos) [*]fixed wording in QuestTextUniquePoisonMaster and QuestTextUniquePoisonMasterFromBoss (desophos) [*]fixed extra from in QuestTextDeliveryReturnStolenGoods (desophos) [*]fixed Extravagant typo in PersonalityExtravagent and PersonalityExtravagentDesc (desophos) [*]fixed treachery misspelling in DynamicChatRenegadeKilled2 (desophos) [*]made ModifierPetDamage a prefix (desophos) [*]changed Bleeding/the Bleeder to Bloodletting/Bloodletter (wrestless) [*]fixed armor typo in ArmorsmithCommonerSkillDesc (DysDaemoN) [*]temporarily removed donators list - needs to be updated [*]fixed getting an assert and that changed the cursor which led to another assert, which apparently kicks game out of debugger completely without telling you what happened [*]fixed a crash in SpawnSystem::spawnAreaBlock (never live) [/list]