This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.723 change list: [list] [*]now picks one item dropped on death to send across network and show on map (much easier to find items) [*]if you pick up item marked, it changes to another item (keeps doing this until you pick them all up) [*]added stone roof tiles for each stone type (more use for stone blocks and more variety in house roofs) [*]now background blocks destroyed in explosion slope [*]now set area blocks will slope properly from an explosion [*]fixed lifestone/gate summoning objects getting set to CraftingStation itemType instead of Other and not working properly (probably effects other things also) [*]now show yellow or red X on item icons that you can craft to show you if you can use them or not [*]now CombatCollisionTargetingPlayerMult & CombatCollisionPlayerTargetMult center [*]bounding box instead of shrinking/expanding from origin [*]now use loose quest location matching - clear levels, uprisings, etc can be in adjacent level instead of exact level [*]fixed some graves not counting in Gravestone achievement [*]decreased Obsidian ValueMult from 1.0 to 0.5 [*]decreased ValueEachPointBlocking from 4.0 to 2.0 [*]increased BlockCoal DigHealthMult to same as other deposits [*]increased brood, changelings, and demon walkers jump impulse from 450.0/600.0 to 600.0/750.0 [*]added a ValueMult of crafting components so they aren't quite so cheap if you find a vendor selling them [*]now get miss types on weak hits (block, parry, deflection, etc) [*]increased bow damage by 10% [*]made projectile end position when hitting the world closer to the actual blocks it hit (also makes block damage work better) [*]now axes get damage multiplier when hitting trees (this more hardcoded than I would like) [*]now have to be much closer to a trap height wise for it to trigger [*]now block damage should move correctly if block moves [*]now items on ground have effects again (not blocks though) [*]player lifestone now cast light (like a torch) [*]fixed a missing animation in ZombieParasite [*]added a few more shale textures to make them tile better [*]improved fire elemental icon (replaced on Steam achievement) [*]improved ice elemental icon [*]made soulstone smaller on maps [*]added a Icon Lighting Mode in model editor [*]updated several of the monster icons [*]now highlight text on bestiary shows monster icon [*]deleted unused ara files [*]changed PROTOCOL_VERSION to 132 [*]summoned monsters no longer say (player) [*]fixed it so gems on ground were right general color [*]made mutated smaller to match player a little better [*]added "& resurrection position" to lifestone description [/list]