Din's Champion patch 0.723
Author: Soldak Entertainment,
published 1 month ago,
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more.
0.723 change list:
[list]
[*]now picks one item dropped on death to send across network and show on map (much easier to find items)
[*]if you pick up item marked, it changes to another item (keeps doing this until you pick them all up)
[*]added stone roof tiles for each stone type (more use for stone blocks and more variety in house roofs)
[*]now background blocks destroyed in explosion slope
[*]now set area blocks will slope properly from an explosion
[*]fixed lifestone/gate summoning objects getting set to CraftingStation itemType instead of Other and not working properly (probably effects other things also)
[*]now show yellow or red X on item icons that you can craft to show you if you can use them or not
[*]now CombatCollisionTargetingPlayerMult & CombatCollisionPlayerTargetMult center [*]bounding box instead of shrinking/expanding from origin
[*]now use loose quest location matching - clear levels, uprisings, etc can be in adjacent level instead of exact level
[*]fixed some graves not counting in Gravestone achievement
[*]decreased Obsidian ValueMult from 1.0 to 0.5
[*]decreased ValueEachPointBlocking from 4.0 to 2.0
[*]increased BlockCoal DigHealthMult to same as other deposits
[*]increased brood, changelings, and demon walkers jump impulse from 450.0/600.0 to 600.0/750.0
[*]added a ValueMult of crafting components so they aren't quite so cheap if you find a vendor selling them
[*]now get miss types on weak hits (block, parry, deflection, etc)
[*]increased bow damage by 10%
[*]made projectile end position when hitting the world closer to the actual blocks it hit (also makes block damage work better)
[*]now axes get damage multiplier when hitting trees (this more hardcoded than I would like)
[*]now have to be much closer to a trap height wise for it to trigger
[*]now block damage should move correctly if block moves
[*]now items on ground have effects again (not blocks though)
[*]player lifestone now cast light (like a torch)
[*]fixed a missing animation in ZombieParasite
[*]added a few more shale textures to make them tile better
[*]improved fire elemental icon (replaced on Steam achievement)
[*]improved ice elemental icon
[*]made soulstone smaller on maps
[*]added a Icon Lighting Mode in model editor
[*]updated several of the monster icons
[*]now highlight text on bestiary shows monster icon
[*]deleted unused ara files
[*]changed PROTOCOL_VERSION to 132
[*]summoned monsters no longer say (player)
[*]fixed it so gems on ground were right general color
[*]made mutated smaller to match player a little better
[*]added "& resurrection position" to lifestone description
[/list]