Din's Champion patch 0.721
Author: Soldak Entertainment,
published 2 months ago,
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more.
0.721 change list:
[list]
[*]added dungeons
[*]fixed a crash in Game::spawnAmbientObjects if adding ambient projectiles
[*]added more variation in blocks to break up monatany especially in the background layer
[*]made it so blocks can override default slope alpha mask textures (clay roof is test)
[*]now roof blocks use alpha mask to make slopes look better
[*]now brick blocks use alpha mask to make slopes look better
[*]fixed a crash after kicking out a recruit and recruiting someone else (Delilah)
[*]fixed tiling issue on several stone types (using wrong normal/spec maps)
[*]rebuilt most block texture mipmaps in tiling mode (should make all blocks look a little better)
[*]projectiles no longer get stuck on torches
[*]now will not try to leather scraps/silk of lower levels than monster killed
[*]poison wastelands & swamps can now start with poison gas
[*]quarries can now start with exploding gas
[*]marked BaseObject as OpaqueWorld (put basically all objects behind monsters/player - drawing level wise)
[*]now dungeon foreground main blocks can be replaced with main alterative blocks
[*]now dungeon background main blocks can be replaced with main alterative blocks
[*]now dungeons can have caves in the background (less than normal and smaller)
[*]now dungeons can be non-square - much more interesting
[*]moved braziers to copper, bronze, and iron (instead of just iron)
[*]now high chance already existing Braziers are not lit
[*]doors from area blocks should use proper level one automatically
[*]increased BlockBrick DigHealthMult from 3.0 to 4.0
[*]increased brick levels by 3
[*]fixed first block in a new level in editor not getting display order set properly
[*]decreased NormalItemAboveLevelChance from 5.0 to 2.5
[*]decreased CommonModifierAboveLevelChance from 10.0 to 5.0
[*]decreased DiggingMult of ProjSharedIceStorm from 1.0 to 0.25 (ice storms do less damage to blocks)
[*]went back to blips on world/mini maps being centered
[*]increased cave RockChancePerBlock from 0.75 to 1.0
[*]increased cave MaxRocksPerBlock from 2 to 3
[*]turned off roads (don't like the look of them and don't add anything to the game)
[*]changed Cauldron to only give 1 stack of potions
[*]decreased MinItemUnrealizedPotential/MaxItemUnrealizedPotential from 10/20 to 9/18
[*]increased PlantChancePerBlock from 0.5 to 0.75
[*]increased MinPlantsPerBlock/MaxPlantsPerBlock from 1/3 to 2/4
[*]increased plants in jungles
[*]halved most npc crafting chances
[*]decreased NPC Apothecary, Herbalist, & Alchemist skill crafting chances quite a bit
[*]made caves derive from BaseArea instead of BaseAreaDungeon (fixes some issues like tons of houses and being able to smooth set block backgrounds)
[*]now objects spawned in SpawnSystem::spawnSpecialRoom can automatically bump up to higher levels
[*]specified higher versions for all stations so can randomly spawn higher level versions from special rooms
[*]Quarry area blocks now have a chance of a torch (kind of a test)
[*]decreased BaseSpeed from 300 to 250
[*]now all chests have ExtraMoney 100 (if drops money, now double the average money drop)
[*]now chances of a boss using a potion or retreating after using a rejuventation potion is half of usual
[*]moved questCompleted/questSolved sounds to server so would play even if you don't have the quest or another player solved
[*]fixed SpawnSystem::getRandomItemLevel referencing global SpawnSystem::getRandomItemLevel minLevelSpread instead of one passed in
[*]increased InitChance & SpawnChance of spiders by 50% (need them for silk)
[*]added stone roof tiles
[*]added sloped stone roof tiles
[*]fixed a block blend issue between a higher priority block with a slope and a lower priority block
[*]added better sound for crafting level up
[*]decreased door Specular from 1.0 to 0.5 (Molnyfio)
[*]fixed another grass on tar issue
[*]glass will no longer smooth with neighbor blocks (not sure anything tries to smooth it yet, but just in case)
[*]platforms are no longer smoothable
[*]made platforms lighter on map
[*]bumped MapVersion to 7
[*]renamed getBlockToUse to getCorrectLevelBlockToUse
[*]no longer get grass on roof (Delilah)
[*]changed leather and leather scraps to use cape model (better than bag)
[*]fixed ArchetypeStalkerHunter using stalker portrait instead of stalker hunter portrait
[*]fixed Scorpid (and probably a few others) Portrait for quests
[*]grass no longer grows on cut stone
[*]decreased size of bamboo item model by 50%
[*]decreased size of Rambie by 50% (item model by more)
[*]relic vendors no longer spawn (at least right now there aren't any relics)
[*]added "Hitting inanimate objects makes a lot of noise that can draw attention to you." quick tip
[*]fixed potion quick tip being off still
[*]can now add hotkey to camera mode
[*]made spider teleport effect smaller
[*]NPCs with Apothecary skill no longer try to create zombie potions
[*]transform traps will no longer transform doors into spiders :)
[*]made mud normals smoother
[*]put a little more randomness in fireworks
[*]changed mud to use flat normal map (looks better)
[/list]