This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.721 change list: [list] [*]added dungeons [*]fixed a crash in Game::spawnAmbientObjects if adding ambient projectiles [*]added more variation in blocks to break up monatany especially in the background layer [*]made it so blocks can override default slope alpha mask textures (clay roof is test) [*]now roof blocks use alpha mask to make slopes look better [*]now brick blocks use alpha mask to make slopes look better [*]fixed a crash after kicking out a recruit and recruiting someone else (Delilah) [*]fixed tiling issue on several stone types (using wrong normal/spec maps) [*]rebuilt most block texture mipmaps in tiling mode (should make all blocks look a little better) [*]projectiles no longer get stuck on torches [*]now will not try to leather scraps/silk of lower levels than monster killed [*]poison wastelands & swamps can now start with poison gas [*]quarries can now start with exploding gas [*]marked BaseObject as OpaqueWorld (put basically all objects behind monsters/player - drawing level wise) [*]now dungeon foreground main blocks can be replaced with main alterative blocks [*]now dungeon background main blocks can be replaced with main alterative blocks [*]now dungeons can have caves in the background (less than normal and smaller) [*]now dungeons can be non-square - much more interesting [*]moved braziers to copper, bronze, and iron (instead of just iron) [*]now high chance already existing Braziers are not lit [*]doors from area blocks should use proper level one automatically [*]increased BlockBrick DigHealthMult from 3.0 to 4.0 [*]increased brick levels by 3 [*]fixed first block in a new level in editor not getting display order set properly [*]decreased NormalItemAboveLevelChance from 5.0 to 2.5 [*]decreased CommonModifierAboveLevelChance from 10.0 to 5.0 [*]decreased DiggingMult of ProjSharedIceStorm from 1.0 to 0.25 (ice storms do less damage to blocks) [*]went back to blips on world/mini maps being centered [*]increased cave RockChancePerBlock from 0.75 to 1.0 [*]increased cave MaxRocksPerBlock from 2 to 3 [*]turned off roads (don't like the look of them and don't add anything to the game) [*]changed Cauldron to only give 1 stack of potions [*]decreased MinItemUnrealizedPotential/MaxItemUnrealizedPotential from 10/20 to 9/18 [*]increased PlantChancePerBlock from 0.5 to 0.75 [*]increased MinPlantsPerBlock/MaxPlantsPerBlock from 1/3 to 2/4 [*]increased plants in jungles [*]halved most npc crafting chances [*]decreased NPC Apothecary, Herbalist, & Alchemist skill crafting chances quite a bit [*]made caves derive from BaseArea instead of BaseAreaDungeon (fixes some issues like tons of houses and being able to smooth set block backgrounds) [*]now objects spawned in SpawnSystem::spawnSpecialRoom can automatically bump up to higher levels [*]specified higher versions for all stations so can randomly spawn higher level versions from special rooms [*]Quarry area blocks now have a chance of a torch (kind of a test) [*]decreased BaseSpeed from 300 to 250 [*]now all chests have ExtraMoney 100 (if drops money, now double the average money drop) [*]now chances of a boss using a potion or retreating after using a rejuventation potion is half of usual [*]moved questCompleted/questSolved sounds to server so would play even if you don't have the quest or another player solved [*]fixed SpawnSystem::getRandomItemLevel referencing global SpawnSystem::getRandomItemLevel minLevelSpread instead of one passed in [*]increased InitChance & SpawnChance of spiders by 50% (need them for silk) [*]added stone roof tiles [*]added sloped stone roof tiles [*]fixed a block blend issue between a higher priority block with a slope and a lower priority block [*]added better sound for crafting level up [*]decreased door Specular from 1.0 to 0.5 (Molnyfio) [*]fixed another grass on tar issue [*]glass will no longer smooth with neighbor blocks (not sure anything tries to smooth it yet, but just in case) [*]platforms are no longer smoothable [*]made platforms lighter on map [*]bumped MapVersion to 7 [*]renamed getBlockToUse to getCorrectLevelBlockToUse [*]no longer get grass on roof (Delilah) [*]changed leather and leather scraps to use cape model (better than bag) [*]fixed ArchetypeStalkerHunter using stalker portrait instead of stalker hunter portrait [*]fixed Scorpid (and probably a few others) Portrait for quests [*]grass no longer grows on cut stone [*]decreased size of bamboo item model by 50% [*]decreased size of Rambie by 50% (item model by more) [*]relic vendors no longer spawn (at least right now there aren't any relics) [*]added "Hitting inanimate objects makes a lot of noise that can draw attention to you." quick tip [*]fixed potion quick tip being off still [*]can now add hotkey to camera mode [*]made spider teleport effect smaller [*]NPCs with Apothecary skill no longer try to create zombie potions [*]transform traps will no longer transform doors into spiders :) [*]made mud normals smoother [*]put a little more randomness in fireworks [*]changed mud to use flat normal map (looks better) [/list]