Din's Champion patch 0.719
Author: Soldak Entertainment,
published 2 months ago,
This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more.
0.719 change list:
[list]
[*]added a bunch of new houses
[*]fixed loading level file crashing - space in connection names or block names causes issues
[*]can now shoot past manastone and obelisks (can still target directly)
[*]fixed placed object not keeping rotation correctly
[*]fixed placed object sometimes moving when placed
[*]normal arrow no longer has light
[*]added craftable campfire
[*]added craftable ItemChairWood2
[*]added craftable ItemTableWood2
[*]added 3 craftable candles
[*]added craftable ItemLantern
[*]added craftable ItemBrazier1, ItemBrazier2, and ItemBrazier3
[*]decreased MaxRetreats for quest monsters from 2 to 1
[*]increased town attack ThreatForParent from -40.0 to -60.0
[*]increased CraftingChestRange from 200.0 to 250.0 (Delilah)
[*]decreased NemesisTimeEscalationMult from 2.5 to 2.0
[*]decreased WinQuestTimeEscalationMult from 5.0 to 4.0
[*]now immortal being gains some power if their altar is used
[*]now immortal being loses some power if their altar is destroyed
[*]added explosive mushrooms
[*]now MaxCount (if set) will apply to quests that use MinCountMult/MaxCountMult
[*]decreased uprising MaxCountMult from 1.0 to 0.8
[*]paintings are now in - still need way to find or craft though
[*]now play GameChanger.ogg if get a new nemesis
[*]added icons for modification table, tanning station, leathworking station, and weaving stations
[*]fixed view point going up/down in model editor when shifting model down/up
[*]now torch type of objects now always start lit
[*]changed cave, quarry, and road levels to use main level file
[*]fixed night sound
[*]made alchemy/rune stations smaller
[*]added MonsterTrapTowerFire from Kivi
[*]added MonsterTrapTowerIce from Kivi
[*]added oxskull.mdl
[*]added s_gargoyle.mdl
[*]added s_gargoyle01.mdl
[*]added ChestGravestone2 (celtic_cross.mdl)
[*]added altartable1.mdl, dungeonjar1.mdl - 3, monstaskull.mdl, and tombbraizer.mdl
[*]added brazier03.mdl, brazier04.mdl, brazier05.mdl, brazier06.mdl, brazier08.mdl, skull01.mdl - 06, statue01.mdl, StickStatue1.mdl, and megashroom1.mdl
[*]improved chair icon
[*]improved table icon
[*]fixed duplicate RecipeWandWood in workbench
[*]made placeable candles a little smaller
[*]fixed ObjectChairWood2 & ObjectTableWood2 translations
[*]added journal sound when opening taunt screen
[*]now play npc married sound to all players (not just server)
[*]torches/braziers no longer say use skills to attack
[*]fixed closestChestDistance; line in the code :)
[*]added chest opening sound when opening chest ui
[*]now use stump2.mdl
[*]fixed skeleton object fullbright
[*]now connection name can uses spaces
[*]now area block name can use spaces
[/list]