Din's Champion patch 0.803
Author: Soldak Entertainment,
published 3 weeks ago,
This patch balances the early game so it is much more newbie friendly, tones down some traps & dangerous objects, fixes torches being destroyed, makes enemy NPCs much more reasonable, and fixes a bunch of minor issues.
0.803 change list:
[list]
[*]decreased TrapChancePerBlock from 0.05 to 0.03
[*]decreased StatusEffectLethalPoison HealthChangePercent from -0.2 to -0.1
[*]fixed torches being destroyed by things
[*]made area on top of windows that you can grab to move windows around a little larger so easier to grab
[*]now client & server agree a little better on which block the player is mining
[*]StatusEffectQuestCurse, StatusEffectQuestPlague, and StatusEffectQuestPlagueMutagen no longer debuff str/dex but instead physical damage, attack, and defense (wrestless)
[*]added ReuseTimeNPC to skills so can control NPC restrictions different than players
[*]increased ReuseTimeNPC for most skils on Renegade, Smuggler, Sorceress, Warlock, Archmage, Alchemist, BlackKnight, Fanatic, Necromancer, Druid, DeathKnight, and Reaver NPCs
[*]now critical hits damage mult is phased in (1.1 at lvl 1, 1.5 at level 20) for monsters
[*]changed EnhancementDeadlyAim to different enhancements for unique monsters below level 15
[*]changed EnhancementBerserker to different enhancements for unique monsters below level 20
[*]changed EnhancementThorns to different enhancements for unique monsters below level 20
[*]changed EnhancementRegeneration to different enhancements for unique monsters below level 20
[*]decreased chain type traps SpawnChance from 1.0 to 0.25
[*]decreased BreakableBarrelMoreDangerous SpawnChance from 7500.0 to 1000.0
[*]decreased BreakableBarrelMoreDangerous AddAdditionalChance from 0.75 to 0.5
[*]decreased HazardWood Fire DamageResponseChance from 0.25 to 0.20
[*]increased BreakableBarrelMoreDangerous & BreakableCrateMoreDangerous MinLevel from 5 to 10
[*]increased BreakableEnergyVortex MinLevel from 5 to 15
[*]now show tips on resurrection menu
[*]decreased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast SpawnChance from 50.0 to 25.0
[*]increased ObjectTriggerLeverBlast/ObjectTriggerSwitchBlast MinLevel from 8/10 to 10/15
[*]increased ObjectTriggerSwitchRandom MinLevel from 1 to 10
[*]increased MonsterCrystalBlue/MonsterCrystalYellow MinLevel from 5 to 10
[*]increased MonsterCrystalRed/MonsterCrystalOrange MinLevel from 5 to 15
[*]increased TrapGroundPoisonGas, TrapBallLightning, and TrapGroundCurse MinLevel from 5 to 8
[*]increased TrapGroundPit, TrapGroundPitBig, and TrapGroundTeleporter MinLevel from 5 to 8
[*]increased TrapGroundFireNova, TrapGroundIceStorm, TrapGroundMagicalExplosion, and TrapGroundEarthquake MinLevel from 5 to 12
[*]increased TrapGroundFireNovaChain, TrapGroundIceStormChain, TrapGroundPoisonGasChain, TrapGroundSpawnAmbush, TrapGroundSpawnAmbushZombie, TrapGroundSpawnAmbushHidden MinLevel from 5 to 15
[*]increased TrapGroundSpawnAmbushRanged and TrapGroundSpawnAmbushCoordinated MinLevel from 5 to 20
[*]increased TrapGroundTeleporterLong MinLevel from 15 to 20
[*]decreased EnhancementGargoyle StatMultMinDamage/StatMultMaxDamage from 4.0 to 1.0
[*]increased EnhancementSavage3, EnhancementTeleporter3, and EnhancementHealer3 MinLevel from 1 to 10
[*]increased EnhancementVampire3 MinLevel from 5 to 15
[*]increased EnhancementSlayer MinLevel from 10 to 15
[*]increased EnhancementWarrior & EnhancementDeadlyAim MinLevel from 1 to 15
[*]increased EnhancementBerserker, EnhancementAncient3, EnhancementThorns, and EnhancementRegeneration1 MinLevel from 1 to 20
[*]increased LevelModifierCrystalGreen, LevelModifierCrystalWhite, and LevelModifierMagic MinLevel to 5
[*]increased LevelModifierHunt MinLevel to 6
[*]increased WorldModifierCursed MinLevel to 8
[*]increased WorldModifierHaunted, WorldModifierSpiders MinLevel to 9
[*]increased LevelModifierTraps, WorldModifierDarkElves, LevelModifierTricksterRealm, WorldModifierFear, LevelModifierCrystalBlue, LevelModifierThorns, LevelModifierFrost, LevelModifierPoison, LevelModifierReptiles, LevelModifierFire, LevelModifierLightning, LevelModifierElements, LevelModifierMight, LevelModifierCrystals, LevelModifierMachines, and LevelModifierMind MinLevel to 10
[*]increased WorldModifierFireHazard, WorldModifierElectricalHazard, and LevelModifierPlague MinLevel to 12
[*]increased WorldModifierExplosionHazard, LevelModifierCrystalOrange, LevelModifierCrystalRed, LevelModifierWitch, LevelModifierSmuggler, LevelModifierPirate, LevelModifierWizard, LevelModifierThief, LevelModifierMercenary, LevelModifierFanatic, LevelModifierIllusion, LevelModifierDruid, LevelModifierBlood, LevelModifierDeath, LevelModifierDamned, LevelModifierCult, LevelModifierNecromancy, LevelModifierShadows, LevelModifierIllusions, and LevelModifierBattle MinLevel to 15
[*]increased LevelModifierRage MinLevel to 17
[*]increased WorldModifierMonsterTraps, WorldModifierTornados, WorldModifierPayingTraitors, LevelModifierExtreme, and LevelModifierAncient MinLevel to 20
[*]turned off WorldModifierTrapsSurvive, WorldModifierAggressiveWorldSurvive, and WorldModifierObeliskDeathmatch
[*]decreased SkillMonsterHorrorPoisonGas, SkillMonsterTrapPoisonCloud, and SkillZombieBroodPoisonCloud ReleaseGasAmount from 1500 to 750
[*]increased BreakableMushroomExplosive MinLevel from 1 to 10
[*]added AddAdditionalMinLevel to some of dangerous objects so they don't spawn in groups until higher levels
[*]decreased ProjTrapFireExplosion, ProjRylorBombExplosion, and ProjExplodingGas Speed from 400.0 to 300.0
[*]decreased ProjShatter and ProjCorpseExplosion Speed from 300.0 to 250.0
[*]decreased ProjSharedIceStorm, ProjSharedPoisonGas, and ProjHellStorm StartDistance from 150.0 to 125.0
[*]decreased ProjSharedGroundFire StartDistance from 100.0 to 75.0
[*]decreased ProjMaelstrom StartDistance from 300.0 to 200.0
[*]decreased ProjFrostNova, ProjShockWave, ProjPoisonNova, and ProjFireStrike Speed from 200.0 to 150.0
[*]decreased SkillHolySymbol, SkillEarthquake, and SkillDeathRune MaxRange from 400.0 to 300.0
[*]decreased SkillHolySymbol, SkillEarthquake, SkillDeathRune, SkillHellStorm, ProjShatter, SkillCorpseExplosion, SkillFrostNova, SkillChargedStrike, SkillShockWave, SkillFireStrike, and SkillFlametongue DiggingMult from 1.0 to 0.125
[*]ProjSharedBallLightning and ProjSharedPoisonGas no longer does damage to blocks (direct targeting)
[*]added a ReuseTime of 10.0 to SkillMonsterHorrorPoisonGas
[*]increased fire tower shooting time from 1.0 to 3.0
[*]decreased lightning tower damage mult from 1.0 to 0.5
[*]totems and towers should no longer spawn too close to another of their exact type
[*]rock clumps in deserts and swamps are now more likely be in a horizontal direction and longer in that direction
[*]fixed a couple issues with the placing blocks overlapping checks (wrestless)
[*]fixed client/server disagreeing slightly where player's mouth is for oxygen checks
[*]fixed quick transfer being allowed to try to transfer NPC items
[*]can no longer pickaxe dead bodies and get a chest :) (wrestless)
[*]now if you upgrade a chest that has been named, the name carries over correctly (desophos)
[*]flipped Jaggedthorn & Rapidstrike levels
[*]changed Soulcarver enhancements
[*]changed Ciglio's Cauldron bonus from 25% Mutation progress (not a thing in this game) to +10% combat experience (wrestless)
[*]fixed highlighting items on ground saying left click instead of press E to pick up (desophos)
[*]removed some food usage text from NPC focus text (BU4U Gaming)
[*]added a good house sound
[*]now properly get can only salvage items in bags message if try to salvage something on hotkey bar (deadbeef)
[*]vendor paid to come to town option now works correctly (desophos)
[*]now level modifiers use monster level of the zone they are on instead of min monster level of the entire area (technically makes them available sooner)
[*]fixed immaculate ruby xvii effect/level (ulyssessword)
[*]improved sounds when hitting trees (KevinC/Chopper Dave)
[*]added "NOTE: Shield is currently not equipped, because holding a 2 handed item."
[*]fixed town armory highlight mentioning old buy/sell default
[*]should no longer be able to find 0 of a crafting item like Arcane Essence (deadbeef)
[*]removed HungerMult from zombasite infections
[*]removed HungerMult from several npc focus status effects (deadbeef)
[*]improved death help topic a little - reworded some stuff & mention gate system
[*]improved moonstone and onyx alpha
[*]tweaked logo a little
[*]fixed Jute Cloth Cap being full bright (shader not set up correctly) (deadbeef)
[*]set incompatible better for Amusing/Joker/Funny/Entertaining & Boring/Dull/Humorless npc personalities (ulyssessword)
[*]fixed missing SocketRequirementShield translation (ulyssessword)
[*]fixed missing SocketRequirementProjectileClass translation (desophos)
[*]now if player dies, pushes Base Gate help topic (along with the usual Death help topic)
[*]added quick tip "While placing objects, you can rotate them with the left/right arrow keys."
[*]added quick tip "If you've dropped any items on death, they will be marked on the world map."
[*]added quick tip "Bosses can bring in reinforcements, so it might be a good idea to kill their allies first."
[*]added quick tip "If something is in the way, modify the terrain to your advantage!"
[*]fixed QuickTip31 not being in quick tips help topic
[*]added quick tip "Get and solve quests by using your Lifestone."
[*]added quick tip "Below ground is very dark, alway make sure to have enough light (usually torches)." (ArchV)
[*]added quick tip "Wood platforms are very useful blocks since you can pass through them when you want to." (ArchV)
[*]added quick tip "You can pick up many objects by using your pickaxe on them." (ArchV)
[*]added quick tip "You can repair items at the Modification Table." (ArchV)
[*]added quick tip "Usually salvaging your items at the Modification Table is better than selling them."
[*]added quick tip "If needed, you can move your lifestone and gate with summon scrolls." (ArchV)
[*]added quick tip "Click the small green/orange squares on your hotkey bar slots to toggle between immediate use mode and select mode." (ArchV)
[*]added quick tip "Remember to put items in your hotbar! Items there won't drop on death and it gives you extra space in your bags." (Asp)
[*]added quick tip "There is a quick item transfer hotkey (defaults to numpad enter)." (Etto)
[*]added quick tip "There are stack all and loot all buttons in the chest UI that makes chests easier to work with."
[*]added quick tip "If you can't find a quest target, you might be able to pay a fee in the quest menu to get better location info!" (Etto)
[*]added quick tip "Be careful of loose solids, liquids, and gases. They can be very dangerous!"
[*]added quick tip "Remember to keep upgrading to a better pickaxe!"
[*]fixed Mithril, Adamantium, and Neutronium door names (ulyssessword)
[*]fixed SoundNameNightStarted (was SoundNameNewNightStarted)
[*]changed MinPlayerLevel to MinLevel in level and world modifiers to be more consistent with other things
[/list]