This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.724 change list: [list] [*]now smooth the player/view movement much better [*]fixed a few issues preventing monsters from digging themselves out when buried (Eric) [*]doubled MonsterChancePerBlock, but quartered MonsterSpawnChance (so more spawn spots, less monsters overall, and less likely to respawn) [*]doubled monster respawn underground - RespawnTimeMultUnderground [*]fixed space in new world name causing issues (Eric) [*]now if cursor is over top edge of a window you can move cursor changes to a different graphic [*]fixed some times foundation getting built on bottom edge of roofs [*]fixed fiery blast explosion sound not always playing (increased its MaxCountStartedAtOnce/MaxCount) [*]can no longer use pickaxe on secret stashes and get a chest [*]added Accepted Escort X quest print so know you just picked up a quest [*]added a print when go through an unknown gate [*]made torch bounding box smaller so didn't accidentally hit it with a pickaxe as much [*]sockets already in an item no longer reduces unrealized potential (Delilah) [*]now archer is unlocked at the beginning and hunter is locked [*]now can use database override with an EntryVersion to change a biome SpawnChance without breaking older world saves [*]decreased dungeon SpawnChance from 1.0 to 0.5 [*]fixed road SpawnChance not being 0.0 [*]fixed text on Create New Area button during transition to new area (mentions blocks/objects near lifestone/houses deeds carry over) (Eric) [*]now pick axes will do damage to trees and monsters (about half damage of a one handed weapon) [*]increased items in chests [*]fixed some effects thinking they were houses deeds (was preventing some things from spawning) [*]cache a few more basic things at start [*]skills that proc from items now only do 25% of normal damage to blocks [*]now show unrealized potential in larger font if low or 0 [*]added MinLevel of 5 to escort quests [*]fixed quick tip "You can salvage basic blocks for a chance to find ores." not showing up correctly [*]fixed quick tip "Left click the small eye icon (near your mana display) to enter camera mode: zoomed farther out and turns off all of the UI." not showing up correctly [*]added quick tip "You can grab the top outline of many of the windows and drag them to a location that you prefer." [*]fixed snow accumulating on random height (Eric) [*]removed "near your mana display" from camera mode hint (no longer there) [*]fixed plains backgrounds not going down far enough [*]updated Unknown Gate description [*]Braziers are no longer destroyable with weapons [*]gravity now applies to camp fire and braziers [*]no longer try to smooth movement when player teleports (gate, teleport stone, resurrection, etc) [*]bumped MapVersion to 8 [*]no longer show load old area option during area transition [*]decreased npc spawning in houses by 50% (to take into account other recent changes, keeps same overall chance as before) [*]can now delete a skill off hotbar and system won't auto put it back [*]fixed use & block not working if rebound to a mouse button [*]added rune short version to name so easier to match full name to short name [*]put short name on runes in crafting screen [*]can now repair weapons in hotkey bar [*]fixed changing model in model editor stoping music instead of that model's looping sound [*]fixed a bunch of projectile effects not cleaning up effects correctly on animation exit [*]made maelstrom effect more vertical [*]made tornado effect more vertical [*]lowered ViperVenom from effect position from 70.0 to 35.0 [*]fixed a problem highlighting status effect icons on the player [/list]