This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.720 change list: [list] [*]fixed special rooms so they could spawn again (chance per level) [*]added clay roof tiles [*]increased MAX_ENTITIES from 4000 to 16000 [*]increased HouseChestChance from 0.25 to 0.5 [*]increased npc chance in a house area block from 0.21 to 0.42 [*]now area blocks (mostly houses right now) will automatic use higher level versions of blocks if appropriate [*]added Campsite special room [*]added Posion Mushroom Grove [*]added Fire Mushroom Grove [*]added Crystal Fields [*]added Farms [*]added Ancient Battlefield [*]added Pirate Hideout [*]added Smithy (special room) [*]added Tailor (special room) [*]added Tannery (special room) [*]now Sanctuary, Lair, Ancient Battlefield, Graveyard, Boneyard, Barracks, Encampment, Ancient Grove, HauntedMeadow, MushroomGroves, CrystalFields, Farms, WarCamp, and Haven can be bigger [*]added a few more houses [*]made a bunch of special rooms able to spawn anywhere [*]flipped Adding Caves & Smoothing Blocks [*]removed food stands from Sanctuary [*]removed Mine special room (there are already mines everywhere) [*]campfires no longer contain sparks (since craftable this makes them much less dangerous) [*]added campfire to Encampment, War Camp, and 4 hideouts [*]added a few trees to Sacred Grove, Ancient Grove, and Haven [*]renamed Explosive Mushroom to Fire Mushroom [*]added candles to Witch Circle, Warlock Circle, and Summoning Chamber [*]added braziers to ForestTemple [*]increased chance of magical explosion trap in Unstable Chamber [*]decreased chance of HolyStatue [*]changed Witch House and Mad Wizard Shack to Hideouts [*]changed FoodStand to Cauldron in a couple places [*]added Cauldron to Witch Hideout [*]added candles to Greater Sanctuary and Shrine [*]added Lockers to Barracks [*]added Crafting Caches [*]added Crafting Caches to Workshops [*]added Alchemy Basin to some Apothecary special rooms [*]fixed hasPlayerVisitied typo [/list]