This is kind of an experiment since at this point in time Din's Champion isn't even in Early Access yet. Since I'm already putting together a changelist for our weekly builds for the testers, I thought this might be interesting to some people who want to follow the progress of the game more. 0.722 change list: [list] [*]added roofs to houses [*]now to place a block there needs to be an adjacent block [*]moved around achievements so somewhat in order that people might get them [*]now monsters can fall through platforms to move around [*]now quests spread out better a bit better on world building [*]optimized placing a bunch of monsters at once during uprisings [*]now explosions damage background blocks also (not player placed though) (this is kind of a test) [*]fixed large model shadows getting skewed strangely [*]wandering monsters on surface now more likely to go towards town [*]now houses in the wild have a foundation so more likely they are sitting on something sturdy [*]made direct projectile attacks animations faster before attack frame so more responsive [*]decreased m_maxThreshold from 1536 to 1280 [*]decreased MaxPathfindingJumps from 5 to 1 [*]fixed MaxPathfindingJumps not working well because PathfindingJumpClearTime was too low (increased from 0.5 to 2.0) [*]now keep PackedData from Game::saveFull and PlayerClient::savePlayer so don't fragment memory as much (and more likely to have the memory when saving) [*]increased MinLevelSecondaryBlockClumps/MaxLevelSecondaryBlockClumps from 20/30 to 25/35 [*]ores and gems can be in background blocks in dungeons now (Eric) [*]increased Changeling speed, armor, health, and damage [*]added Novice Miner achievement [*]added Novice Weaponsmith achievement [*]added Novice Armorsmith achievement [*]added Novice Crafter achievement [*]added First Station Upgrade! achievement [*]added Lumberjack achievement [*]added Through the Night achievement [*]added Novice Carpenter achievement [*]added Expert Carpenter achievement [*]added new achievements to steam & published [*]decreased KnockbackMax from 750.0 to 600.0 [*]turned off IceBomb and FlamingOil for now [*]increased CraftingChestRange from 250.0 to 300.0 (Eric) [*]fixed a few houses [*]now roofs have some randomness to them (clay or stone) [*]fixed another issue with highlighting on world map [*]fixed Saurian Mage, Stalker Hunter, Naga Priest, Torva Shaman, Dark Orc Scout, Dark Orc Berserker, Fake Changeling, Wisp, Skeleton, Bounty Hunter, Zombie Stalker, Avatar Good, Avatar Evil, and Illusionary Monster bounds [*]chests, traps, and objects will no longer respawn in an area block that is respawning [*]made block outlines a bit bigger so they can be seen easier (especially for background block) [*]now background block outline draws in front of foreground blocks so you can always see it [*]added have much money you have to quest search text [*]can now pass a clamp value into reloadTextures command to force clamping on or off for building mipmaps [*]decreased ProjSharedIceStorm DiggingMult from 0.25 to 0.125 [*]fixed windows that user moved not saving position correctly if they started exe and immediately left exe [*]now stone blocks are marked as Sturdy [*]now support matchAttackSpeed and multiFps on same animation (also matchSkillSpeed/multiFps) [*]split models for players & npcs [*]now selected entity ui works again for combat [*]added World Carry Over help topic [*]added crafting & building to basics help topic [*]fixed higher level roof slopes not working [*]fixed normap maps on higher level mud [*]turned off dirt/sand destroy sounds for now [*]now weaving station starts at a better placement rotation [*]now ui_scale and ui_fontScale default locked to same value (there is an option to unlock them) [*]fixed a few last things referring to Din's Legacy instead of Din's Champion [*]made InternetApps::openBrowser handle if link already has http:// or https:// in it [*]game now points to manual website page (coming soon for now though) [*]fixed brick slope mipmaps (they need to be clamped when generated) [*]fixed UnlockAwardSageDesc [*]moved around achievements so they fit on screen again [*]fixed mushroom grove spelling in early access text (Sandra) [*]added tanning station icons [*]added weaving station icons [/list]