The twenty-fifth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.1j Change List: [list] [*] Add Soul Trial: 'Trial of the Rock Snakes' unlocked upon defeating the Rock Snakes. [*] Introduce Enemy zones for Swallowed Caves and Grand Library, this should result in large FPS increases. [*] Remove static RigidBodies from all walls, this should result in large FPS increases. (This may make it easier to wall-clip, I wasn't able to find any though) [*] Remove obscene lag during cutscenes [*] Add a sliding sound when opening the Statue of Penitence [*] Add water sounds to the fountain in Queen's Garden [*] Add goofy sound for leveling up [*] Lower Rock Snakes coin drops from 80 -> 50 (it was supposed to be 40) [*] Pots and Pot Snakes can now be damaged from afar [*] Increase Pot Snake poison bomb throw range 10 -> 15 [*] Reduce Moby's defense to 0 during the tutorial cutscene to prevent soft locking in NG+ [*] Fix Rock Snakes dropping twice as many coins as intended [*] Fix cam reset causing the player's gun to not align with the mouse [*] Other visual bug fixes [*] Many internal changes [/list]