The seventh weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. 1.0q Change List: [list] [*] Even out lighting, reduce shadows overall, reduce mid tones [*] Add shadows to many enemies and NPCs [*] Make shadows a configurable setting [*] Make death effect scale with enemy size [*] Make many enemies' visuals 'Lit' [*] Add hit sounds to void presence hands [*] Limit checker spawns to 3 [*] Bouncy shots can now hit switches [*] Can no longer see Tentacles rising from below [*] Improve wall auto tiling [*] Improve game load time by removing many redundant objects from the scene [*] Improve wishing well look [*] Improve Hall of Mistakes spawner visuals [*] Cleanup some bookcase cutscenes [*] Fix bug with old drawing going into Dear Sister fight [*] Fix Gregory in mouth scaling [*] Fix bouncy shots not working in lower sewers [*] Fix moonwalking skull babys [*] Fix sliding checkers [*] Fix checker jump speed being frame rate dependent [*] Fix death effect being under 3d objects [*] Fix some enemies clipping into the floor [*] Fix shadows in wishing well [*] Fix some snakes having the wrong death effect color [*] Fix floating fish [*] Other visual bug fixes [*] Other internal changes [/list]