Weekly Update 1.0r
Author: RosuneStudios,
published 4 months ago,
The seventh weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks.
1.0q Change List:
[list]
[*] Even out lighting, reduce shadows overall, reduce mid tones
[*] Add shadows to many enemies and NPCs
[*] Make shadows a configurable setting
[*] Make death effect scale with enemy size
[*] Make many enemies' visuals 'Lit'
[*] Add hit sounds to void presence hands
[*] Limit checker spawns to 3
[*] Bouncy shots can now hit switches
[*] Can no longer see Tentacles rising from below
[*] Improve wall auto tiling
[*] Improve game load time by removing many redundant objects from the scene
[*] Improve wishing well look
[*] Improve Hall of Mistakes spawner visuals
[*] Cleanup some bookcase cutscenes
[*] Fix bug with old drawing going into Dear Sister fight
[*] Fix Gregory in mouth scaling
[*] Fix bouncy shots not working in lower sewers
[*] Fix moonwalking skull babys
[*] Fix sliding checkers
[*] Fix checker jump speed being frame rate dependent
[*] Fix death effect being under 3d objects
[*] Fix some enemies clipping into the floor
[*] Fix shadows in wishing well
[*] Fix some snakes having the wrong death effect color
[*] Fix floating fish
[*] Other visual bug fixes
[*] Other internal changes
[/list]