Weekly Update 1.0s
Author: RosuneStudios,
published 4 months ago,
The eighth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks.
1.0s Change List:
[list]
[*] Add some dark edges to deep sewers
[*] Add vulnerable indicator to Colossal Cube
[*] Add shadows to water snake mini boss
[*] Add brick materials to pillars in Queen's Garden
[*] Add shadows to boss barriers
[*] Add death sound to fountain
[*] Change Greg's icon to be him
[*] Change Split's icon to be him
[*] Enlarge book icon
[*] Greatly improve performance in Queen's Pet boss fight
[*] Add damaged effect to Gregory boss
[*] Reset cam offset on death
[*] Smoothen out cam rotate
[*] Reduce camera far clipping plane distance
[*] Improve boss death animation/effect
[*] Increase water snake mini boss hitbox size
[*] Improve pressure plate visuals
[*] Lighten Rat Ranger in Rat Duo
[*] Redesign spike room, though it's still awful
[*] Convert spike traps to 3d, improving performance
[*] Wavy charm pickup is now a trap
[*] Reduce bouncy slime hp 400 -> 50, def 25 -> 22, speed 0.5 -> 2
[*] Bouncy slime now splits in two
[*] Fix Golden Rat death color
[*] Make Gregory's boss room dark
[*] Make walls easier to see in Gregory's boss room
[*] Make stairs not all shiny
[*] Make barriers not all shiny
[*] Make map background black
[*] Remove some erroneous tiles
[*] Lighten walls in map to improve readability
[*] Set initial rotation for projectiles
[*] Fix some poison water hitboxes
[*] Other visual bug fixes
[*] Internal fixes
[/list]