The eighth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. 1.0s Change List: [list] [*] Add some dark edges to deep sewers [*] Add vulnerable indicator to Colossal Cube [*] Add shadows to water snake mini boss [*] Add brick materials to pillars in Queen's Garden [*] Add shadows to boss barriers [*] Add death sound to fountain [*] Change Greg's icon to be him [*] Change Split's icon to be him [*] Enlarge book icon [*] Greatly improve performance in Queen's Pet boss fight [*] Add damaged effect to Gregory boss [*] Reset cam offset on death [*] Smoothen out cam rotate [*] Reduce camera far clipping plane distance [*] Improve boss death animation/effect [*] Increase water snake mini boss hitbox size [*] Improve pressure plate visuals [*] Lighten Rat Ranger in Rat Duo [*] Redesign spike room, though it's still awful [*] Convert spike traps to 3d, improving performance [*] Wavy charm pickup is now a trap [*] Reduce bouncy slime hp 400 -> 50, def 25 -> 22, speed 0.5 -> 2 [*] Bouncy slime now splits in two [*] Fix Golden Rat death color [*] Make Gregory's boss room dark [*] Make walls easier to see in Gregory's boss room [*] Make stairs not all shiny [*] Make barriers not all shiny [*] Make map background black [*] Remove some erroneous tiles [*] Lighten walls in map to improve readability [*] Set initial rotation for projectiles [*] Fix some poison water hitboxes [*] Other visual bug fixes [*] Internal fixes [/list]