The sixteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.1a Change List: [list] [*] Add torches to Deep Sewers, Lower Sewers, water snake room, Sewer Conduit, sliding puzzle [*] Add purple dirt tiles to Lower Sewers and water snake room [*] Add autotiled wall tops to basic walls, mostly in Deep Sewers [*] Add some rocks to Deep Sewers [*] Add tile color variance to Hall of Mistakes, Sewer Conduit, Mini boss rooms, sliding puzzle [*] Add more tiles to Deep Sewers [*] Add wall ends to Lower Sewers, water snake room, Slime Titan room, Queen's Garden, Void Pot room [*] Add wall backs to intro room [*] Remove Bonfire shadows causing some lag on Steam Deck in the Rat Duo fight [*] Remap default Activatable2 key bind to Mouse2 (Middle-click) [*] Darken the tops of castle walls [*] Decrease Bonfire light range for performance [*] Decrease Player light range for performance [*] Increase Bonfire light intensity [*] Prioritize main lighting [*] Toggling gamepad enabled will now rerender inventory [*] Make key item tooltips correct when using controller [*] Make Slime Companion not attack yellow slimes [*] Make hidden wall in Deep Sewers look cleaner and more hidden [*] Make sliding puzzle affected by lighting [*] Fix some shadows in Deep Sewers [*] Fix Slimes pushing enemies [*] Fix white spot on castle cracked walls [*] Fix water snake room bridge being see through at certain angles [*] Fix Pricilla modifying dialogue objects [*] Fix Pricilla dialogue options unselecting after receiving Book of Relics [*] Fix gap between some wall cubes [*] Fix equip level up unselecting after pressing it [*] Fix Slime Companion shots hitting Wooden Shield and Holy Octahedron [*] Other visual bug fixes [*] Other minor changes [/list]