Weekly Update 1.1a (Small Visual Update)
Author: RosuneStudios,
published 2 months ago,
The sixteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.1a Change List:
[list]
[*] Add torches to Deep Sewers, Lower Sewers, water snake room, Sewer Conduit, sliding puzzle
[*] Add purple dirt tiles to Lower Sewers and water snake room
[*] Add autotiled wall tops to basic walls, mostly in Deep Sewers
[*] Add some rocks to Deep Sewers
[*] Add tile color variance to Hall of Mistakes, Sewer Conduit, Mini boss rooms, sliding puzzle
[*] Add more tiles to Deep Sewers
[*] Add wall ends to Lower Sewers, water snake room, Slime Titan room, Queen's Garden, Void Pot room
[*] Add wall backs to intro room
[*] Remove Bonfire shadows causing some lag on Steam Deck in the Rat Duo fight
[*] Remap default Activatable2 key bind to Mouse2 (Middle-click)
[*] Darken the tops of castle walls
[*] Decrease Bonfire light range for performance
[*] Decrease Player light range for performance
[*] Increase Bonfire light intensity
[*] Prioritize main lighting
[*] Toggling gamepad enabled will now rerender inventory
[*] Make key item tooltips correct when using controller
[*] Make Slime Companion not attack yellow slimes
[*] Make hidden wall in Deep Sewers look cleaner and more hidden
[*] Make sliding puzzle affected by lighting
[*] Fix some shadows in Deep Sewers
[*] Fix Slimes pushing enemies
[*] Fix white spot on castle cracked walls
[*] Fix water snake room bridge being see through at certain angles
[*] Fix Pricilla modifying dialogue objects
[*] Fix Pricilla dialogue options unselecting after receiving Book of Relics
[*] Fix gap between some wall cubes
[*] Fix equip level up unselecting after pressing it
[*] Fix Slime Companion shots hitting Wooden Shield and Holy Octahedron
[*] Other visual bug fixes
[*] Other minor changes
[/list]