The thirteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.0x Change List: [list] [*] Redesign visuals in Artificer's Den area [*] Add archways to Deep Sewers, Hall of Mistakes, Sewer Conduit, and Lower Sewers [*] Add auto tiling top visuals to bookcases in Grand Library [*] Add cracked wall tops to castle wall [*] Add wall edges to Wishing Well and Sewer Conduit [*] Add small visuals to Wishing Well [*] Add missing block in Deep Sewers [*] Improve bookcases auto tile algorithm [*] Improve pattern of castle wall auto tiling [*] Move Satchel in Artificer's Den to be somewhat more hidden [*] Adjust the hitbox of arrow projectiles to be more forgiving [*] Correct some visuals in Hall of Mistakes [*] Summoned Skellys and Slime Companion defense no longer scales with NG+ [*] Chain lightning will no longer damage Summoned Skellys [*] Summoned Skellys can now be poisoned [*] Fix bookcase auto tiling for thin bookcases [*] Other small visual bug fixes [*] Internal changes [/list]