Weekly Update 1.0x (Small Visual Update)
Author: RosuneStudios,
published 3 months ago,
The thirteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.0x Change List:
[list]
[*] Redesign visuals in Artificer's Den area
[*] Add archways to Deep Sewers, Hall of Mistakes, Sewer Conduit, and Lower Sewers
[*] Add auto tiling top visuals to bookcases in Grand Library
[*] Add cracked wall tops to castle wall
[*] Add wall edges to Wishing Well and Sewer Conduit
[*] Add small visuals to Wishing Well
[*] Add missing block in Deep Sewers
[*] Improve bookcases auto tile algorithm
[*] Improve pattern of castle wall auto tiling
[*] Move Satchel in Artificer's Den to be somewhat more hidden
[*] Adjust the hitbox of arrow projectiles to be more forgiving
[*] Correct some visuals in Hall of Mistakes
[*] Summoned Skellys and Slime Companion defense no longer scales with NG+
[*] Chain lightning will no longer damage Summoned Skellys
[*] Summoned Skellys can now be poisoned
[*] Fix bookcase auto tiling for thin bookcases
[*] Other small visual bug fixes
[*] Internal changes
[/list]