The sixth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. 1.0q Change List: [list] [*] Pool player bullets, an optimization that should have been there from day 1 [*] Improve statue bonfire visuals with lighting [*] Attempt to use the highest native resolution on launch [*] Default game to fullscreen windowed [*] Improve performance when rotating camera [*] Add twinkling sounds to Golden Rat [*] Add tiles to bridge in lower sewers [*] Make Golden Rat rarer [*] Make it easier to see you can go under bridge near Magus [*] Improve old drawing hint [*] Clean up some sprites [*] Fix some unanimated tiles [*] Fix jank swordfish hitboxes [*] Fix some enemies clipping with floor [/list]