The ninth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. Not many changes this week, been mostly working on controller support stuff. 1.0t Change List: [list] [*] Make Big Snakes in Queen of Sacrifice boss fight transparent when covering up the stage [*] Make FPS counter look better and update faster [*] Make dragon statues 'unlit' [*] Make poison and slow indicators easier to see in darkness [*] Make some of the cringe lore less cringe [*] Add walls to dragon statues in Construct boss room [*] Add some more tiles to Swallowed Caves [*] Add more shadows to ending cutscenes [*] Add shadows to some more barriers [*] Improve dragon statue lighting [*] Improve performance in Swallowed Caves [*] Adjust some of the moving waters [*] Align menu buttons to the top of the screen [*] Fix some erroneous tiles [*] Fix water snakes able to leave poison [*] Fix bug where you could pick up the Wavy charm again [*] Fix sludge water being over poison/slow indicators [*] Fix gaps in moving waters [*] Fix strange walls in Hall of Mistakes [*] Internal changes [*] Other bug fixes [/list]