Weekly Update 1.0t
Author: RosuneStudios,
published 4 months ago,
The ninth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks. Not many changes this week, been mostly working on controller support stuff.
1.0t Change List:
[list]
[*] Make Big Snakes in Queen of Sacrifice boss fight transparent when covering up the stage
[*] Make FPS counter look better and update faster
[*] Make dragon statues 'unlit'
[*] Make poison and slow indicators easier to see in darkness
[*] Make some of the cringe lore less cringe
[*] Add walls to dragon statues in Construct boss room
[*] Add some more tiles to Swallowed Caves
[*] Add more shadows to ending cutscenes
[*] Add shadows to some more barriers
[*] Improve dragon statue lighting
[*] Improve performance in Swallowed Caves
[*] Adjust some of the moving waters
[*] Align menu buttons to the top of the screen
[*] Fix some erroneous tiles
[*] Fix water snakes able to leave poison
[*] Fix bug where you could pick up the Wavy charm again
[*] Fix sludge water being over poison/slow indicators
[*] Fix gaps in moving waters
[*] Fix strange walls in Hall of Mistakes
[*] Internal changes
[*] Other bug fixes
[/list]