The twenty-fourth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.1i Change List: [list] [*] Add 'Reset to defaults' keyboard keybinds button [*] Add 'Reset to defaults' gamepad keybinds button [*] Add tiles for the thin passageway in the Grand Library [*] Snaketooth necklace bonus damage now only applies to bullets [*] Snaketooth necklace bonus is now only stacked by bullets [*] Grave Ghosts no longer drop coins/items when dying from sight loss [*] Summoning a Skelly out of bounds now causes it to die [*] Summoned Skellys now no longer try and chase enemies they cannot reach [*] Make Gregory's Eyes visible behind spike arms [*] Make the 'Trial of the Colossal Cube' floor off by default [*] Prevent Colossal Cube boss music from starting if you die to the falling attack [*] Lighten 'poof color' effect in 'Trial of the Colossal Cube' [*] Correct the lore description for the Queen's Sacrifice item [*] Fix Temporal Construct instantly crashing the game (Idk how this happened I haven't touched this boss in months and the parameters were reset with the last update ːsteamsadː) [*] Fix NG+ hp scaling applying twice to caught Fish [*] Fix weird spike damage behavior in the spike room [*] Fix being able to cross through the Colossal Cube and not take damage [*] Fix the Colossal Cube crush sound happening after death instead of before [*] Fix Soul Sphere taking slightly longer than expected to fill [*] Fix blue fire placement in front of large dragon statues [*] Fix the player's head not facing gun direction on gun pickup [*] Fix Wall Ghost not damaging the player when touched [*] Other small bug fixes [*] Internal Changes [/list]