Weekly Update 1.1i
Author: RosuneStudios,
published 3 weeks ago,
The twenty-fourth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.1i Change List:
[list]
[*] Add 'Reset to defaults' keyboard keybinds button
[*] Add 'Reset to defaults' gamepad keybinds button
[*] Add tiles for the thin passageway in the Grand Library
[*] Snaketooth necklace bonus damage now only applies to bullets
[*] Snaketooth necklace bonus is now only stacked by bullets
[*] Grave Ghosts no longer drop coins/items when dying from sight loss
[*] Summoning a Skelly out of bounds now causes it to die
[*] Summoned Skellys now no longer try and chase enemies they cannot reach
[*] Make Gregory's Eyes visible behind spike arms
[*] Make the 'Trial of the Colossal Cube' floor off by default
[*] Prevent Colossal Cube boss music from starting if you die to the falling attack
[*] Lighten 'poof color' effect in 'Trial of the Colossal Cube'
[*] Correct the lore description for the Queen's Sacrifice item
[*] Fix Temporal Construct instantly crashing the game (Idk how this happened I haven't touched this boss in months and the parameters were reset with the last update ːsteamsadː)
[*] Fix NG+ hp scaling applying twice to caught Fish
[*] Fix weird spike damage behavior in the spike room
[*] Fix being able to cross through the Colossal Cube and not take damage
[*] Fix the Colossal Cube crush sound happening after death instead of before
[*] Fix Soul Sphere taking slightly longer than expected to fill
[*] Fix blue fire placement in front of large dragon statues
[*] Fix the player's head not facing gun direction on gun pickup
[*] Fix Wall Ghost not damaging the player when touched
[*] Other small bug fixes
[*] Internal Changes
[/list]