The twenty-second weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.1g Change List: [list] [*] Add Soul Trial: 'Trial of the Magus' unlocked upon defeating the Magus of the Archchurch. [*] The location for Soul Trials is now called the 'Shrine of Silence' [*] Red X's will now appear on the map for the tentacles you've fished up and defeated [*] Coins no longer disappear on death or resting. This means you can pick up coins dropped by bosses you killed while dying, provided you get back to the boss room fast enough. [*] Add Steam Status Message for being in the Shrine of Silence [*] Add Steam Status Message for facing a Trial [*] Add sounds to Trial of the Slime Titan [*] Add texture to the Holy Octahedron [*] Add some missing tiles in the Chalice room [*] Rework Magus bomb projectiles and visuals [*] Lower Trial Soul Sphere phases length from 50s -> 45s [*] Double the knife waves in phase 3 of Trial of the Slime Titan [*] Pattern-based shots now pierce in the Trial of the Slime Titan [*] Reduce Slime Turret HP 600 -> 500 in the Slime Titan boss fight [*] Thicken the lines of the Aegean Flask item art [*] Thin the lines of the Soul Fragment item art [*] Slightly increase Soul Fragment pickup size [*] Fix weird bug causing inconsistent text speed [*] Fix item colors being permanently changed on select when using gamepad [*] Fix the completion indicator not appearing on a trial right away [*] Fix being able to pick up coins while dead [*] Fix Trial Soul Sphere phases taking slightly longer based on RNG [*] Fix coins attracting towards you while dead [*] Fix stacked shots bug for certain Trial Phases [*] Fix Magus bombs not being cleared on reset [*] Other visual bug fixes [*] Internal Changes [/list]