The twenty-first weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.1f Change List: [list] [*] Add Soul Trial: 'Trial of the Slime Titan' unlocked upon defeating the Slime Titan. [*] The Soul Trials are going to be a collection of difficult pseudo-boss fights, focusing on improving the player's dodging ability. 'Trial of the Slime Titan' is the only one currently, and I will be adding more as the weeks go on. [*] Add Soul Fragment usable key item, reward for clearing a Soul Trial [*] Add the Mausoleum in the Meadow of Whispers to the map [*] Joue now moves to the Mausoleum on acquiring the Chalice [*] Remove King's Diary and Crumpled Pages from transferring to NG+ (Satchel is the only key item that transfers now) [*] Expand the Royal Courtyard so you can no longer see the edges [*] Aegean Flask will now always appear as the first scrollable Key Item [*] Soul Fragment will appear as the second scrollable Key Item [*] Make Fishing Rod target spawn a few tiles in front of the player when using gamepad [*] Make main menu UI unaffected by retro texture quality [*] Allow another Boomerang to be thrown if the cooldown was refreshed (this will destroy the old one) [*] Disable activatable charms when dialogue is active [*] Fix Slime Companion being unable to hit tentacles [*] Fix Slime Companion and Summoned Skellys soft locking NG+ tutorial [*] Fix Items sorting on internal name rather than the name displayed [*] Fix getting permanently slowed when going through certain entrances with Cracked Mirror [*] Fix being able to fish up items at a greatly increased chance at the Bloodletter pool [*] Fix Boomerang getting stuck to player [*] Fix "You got aan Aegean Shard" upon winning a fishing challenge against Split [*] Other visual bug fixes [*] Internal Changes [/list]