The nineteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks! 1.1d Change List: [list] [*] Add texture quality settings: High, Medium, Low, Retro (joke setting). PC will default to High, Steam Deck will default to Medium. Using a lower setting will improve performance on lower-end GPUs [*] Bilinear all textures for lower-quality render scaling [*] Rename Upper Queen's Garden to 'Meadow of Whispers' [*] Add more tile variation to small rooms in Meadow of Whispers [*] Leaving the big Knight in Meadow of Whispers will reset his HP and phases [*] The gate unlocked by defeating the big Knight will stay unlocked on reload [*] Boomerang now scales 1:1 with attack levels [*] Bloodletter now scales with attack levels (percentage based) [*] Add some missing tiles to Swallowed Caves [*] Fire Essence shots will now clear the water in the Grand Library [*] Fire Essence shots will now create steam when colliding with enemy water projectiles [*] Water Essence shots will now create steam when colliding with enemy fire projectiles [*] Increase the size of the equipped box in inventory by 2 rows [*] Improve visuals of statue dragons in Temporal Construct boss room [*] Matthew 6:11 [*] Rename Gregs Bell -> Greg's Bell [*] Skull Babys will now continue dropping coins after resting at a Statue [*] Summoned Skellys now die if too they're far from the player [*] Summoned Skellys lose more hp over time, 3 -> 4 [*] Increase Rat Fire Mage damage 6 -> 40 [*] Remove shadows from blue bonfires [*] Fix Bloodletter + Slime Ball not ignoring defense on bounce [*] Fix bouncy shots not hitting Swordfish enemies [*] Fix Boomerang hitting Slime Companion and Summoned Skellys [*] Fix being able to hear the Golden Rat from Sewer Conduit [*] Fix being able to die while using Bloodletter and Dichotomy of the Jack [*] Other visual bug fixes [*] Internal changes [/list]