Weekly Update 1.1d
Author: RosuneStudios,
published 2 months ago,
The nineteenth weekly update for 'Shell of a King' is here. As always, if you find any bugs, especially game-breaking ones please let me know via the official discord! I can always revert to an earlier update if something breaks!
1.1d Change List:
[list]
[*] Add texture quality settings: High, Medium, Low, Retro (joke setting). PC will default to High, Steam Deck will default to Medium. Using a lower setting will improve performance on lower-end GPUs
[*] Bilinear all textures for lower-quality render scaling
[*] Rename Upper Queen's Garden to 'Meadow of Whispers'
[*] Add more tile variation to small rooms in Meadow of Whispers
[*] Leaving the big Knight in Meadow of Whispers will reset his HP and phases
[*] The gate unlocked by defeating the big Knight will stay unlocked on reload
[*] Boomerang now scales 1:1 with attack levels
[*] Bloodletter now scales with attack levels (percentage based)
[*] Add some missing tiles to Swallowed Caves
[*] Fire Essence shots will now clear the water in the Grand Library
[*] Fire Essence shots will now create steam when colliding with enemy water projectiles
[*] Water Essence shots will now create steam when colliding with enemy fire projectiles
[*] Increase the size of the equipped box in inventory by 2 rows
[*] Improve visuals of statue dragons in Temporal Construct boss room
[*] Matthew 6:11
[*] Rename Gregs Bell -> Greg's Bell
[*] Skull Babys will now continue dropping coins after resting at a Statue
[*] Summoned Skellys now die if too they're far from the player
[*] Summoned Skellys lose more hp over time, 3 -> 4
[*] Increase Rat Fire Mage damage 6 -> 40
[*] Remove shadows from blue bonfires
[*] Fix Bloodletter + Slime Ball not ignoring defense on bounce
[*] Fix bouncy shots not hitting Swordfish enemies
[*] Fix Boomerang hitting Slime Companion and Summoned Skellys
[*] Fix being able to hear the Golden Rat from Sewer Conduit
[*] Fix being able to die while using Bloodletter and Dichotomy of the Jack
[*] Other visual bug fixes
[*] Internal changes
[/list]