New [list] [*] New enemy type: Enforcer (Elite Melee Knight) [*] 2 new Mutations [*] New map event [i]Difficulty 4+ only[/i] [/list] Updates [list] [*] Improvements to ranged enemy movement decision making [*] Reapers attack sliding has a max distance limit now. [i]This should fix the instances where reapers could switch targets and seemingly teleport to the other player while attacking[/i] [*] Assassin footsteps are no longer enabled while invisible. [i]This was intended to be an indicator of when they are tracking you, but most feedback says it’s just confusing[/i] [*] Wishing Wells now give 1 extra Medallion as a reward per failed attempt [/list] Fixes [list] [*] Fixed Sorcerer fireball being shot at the beginning of the attack animation instead of at the correct time [*] Fixed Catapaults running away almost endlessly instead of just relocating nearby [*] Fixed one instance of shield enemies just standing still randomly doing nothing [*] Fixed one instance of assassins showing state mods even while invisible [*] Fixed some gear tooltip errors [/list]