The Enforcer - Patch Notes (291)
Author: IndecisionLabs,
published 1 week ago,
New
[list]
[*] New enemy type: Enforcer (Elite Melee Knight)
[*] 2 new Mutations
[*] New map event
[i]Difficulty 4+ only[/i]
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Updates
[list]
[*] Improvements to ranged enemy movement decision making
[*] Reapers attack sliding has a max distance limit now.
[i]This should fix the instances where reapers could switch targets and seemingly teleport to the other player while attacking[/i]
[*] Assassin footsteps are no longer enabled while invisible.
[i]This was intended to be an indicator of when they are tracking you, but most feedback says it’s just confusing[/i]
[*] Wishing Wells now give 1 extra Medallion as a reward per failed attempt
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Fixes
[list]
[*] Fixed Sorcerer fireball being shot at the beginning of the attack animation instead of at the correct time
[*] Fixed Catapaults running away almost endlessly instead of just relocating nearby
[*] Fixed one instance of shield enemies just standing still randomly doing nothing
[*] Fixed one instance of assassins showing state mods even while invisible
[*] Fixed some gear tooltip errors
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