Demo Patch Notes (198d)
Author: IndecisionLabs,
published 6 months ago,
small update
(please expect less frequent updates to the demo as I prioritize working on the base game for early access release)
New
[list]
[*] 2 new wanderers
[*] New song, multiple other songs updated
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Updates
[list]
[*] Changed enemy arrow trail fx to better differentiate between arrows & fireballs
[*] Reduce Smoke bomb mutation size ~20%
[*] Updated enemy ground trap fx to have a more clearly defined border
[*] Boss’ gunner attack now actually shoots bullets instead of arrows. Also added a little delay to start the attack to give some warning
[*] Explosive Firearm rounds AOE now correctly counts as ranged damage instead of AOE (enables the triggering of rifle specific perks on the aoe)
[*] Gear descriptions now show Perk trigger chance (if relevant)
[*] Piercing ammo does 90% dmg on first hit and 10% less every hit after (was 85% every hit)
[*] Piercing ammo now goes through Enemy shields
[*] Bosses should no longer be the same subtype in a row
[/list]
Fixes
[list]
[*] Implemented a safety to hopefully catch weird instances of being stuck without being able to perform actions
[*] Fixed chain damage vfx not properly
[*] Fixed Dome and Trap abilities not destroying Enemy Seekers
[/list]
Thank you for trying the demo!