small update (please expect less frequent updates to the demo as I prioritize working on the base game for early access release) New [list] [*] 2 new wanderers [*] New song, multiple other songs updated [/list] Updates [list] [*] Changed enemy arrow trail fx to better differentiate between arrows & fireballs [*] Reduce Smoke bomb mutation size ~20% [*] Updated enemy ground trap fx to have a more clearly defined border [*] Boss’ gunner attack now actually shoots bullets instead of arrows. Also added a little delay to start the attack to give some warning [*] Explosive Firearm rounds AOE now correctly counts as ranged damage instead of AOE (enables the triggering of rifle specific perks on the aoe) [*] Gear descriptions now show Perk trigger chance (if relevant) [*] Piercing ammo does 90% dmg on first hit and 10% less every hit after (was 85% every hit) [*] Piercing ammo now goes through Enemy shields [*] Bosses should no longer be the same subtype in a row [/list] Fixes [list] [*] Implemented a safety to hopefully catch weird instances of being stuck without being able to perform actions [*] Fixed chain damage vfx not properly [*] Fixed Dome and Trap abilities not destroying Enemy Seekers [/list] Thank you for trying the demo!