Demo Patch Notes (190d)
Author: IndecisionLabs,
published 7 months ago,
small update
(please expect less frequent updates to the demo as I prioritize working on the base game for early access release)
[list]
[*] New objective type: Destroy
[*] Fuel cells should less frequently spawn in unreachable areas
[*] New pickup: Medallions. Enemies have a very small chance to drop medallions
[*] Medallion costs for certain interactables now scale in multiplayer
[*] Multishot beacon now fires 4 rounds, each dealing 50% dmg in a specific horizontal arc (was 3 rounds, 60% dmg completely random direction within cone)
[*] Updated various perk sfx
[*] Slow trap mutation radius reduced to 125 (was 200)
[*] Current beacons and mutations are now shown in beacon selection menus
[*] You can scroll in the beacon/mutation lists in Tac Info while holding the button down
[*] Reduced sprint stamina cost further to 4/s (was 5)
[*] Boss’ health now scales with # of mutations
[*] Increased the potency of some weaker boss attacks
[/list]
Thank you for trying the demo!