small update (please expect less frequent updates to the demo as I prioritize working on the base game for early access release) [list] [*] New objective type: Destroy [*] Fuel cells should less frequently spawn in unreachable areas [*] New pickup: Medallions. Enemies have a very small chance to drop medallions [*] Medallion costs for certain interactables now scale in multiplayer [*] Multishot beacon now fires 4 rounds, each dealing 50% dmg in a specific horizontal arc (was 3 rounds, 60% dmg completely random direction within cone) [*] Updated various perk sfx [*] Slow trap mutation radius reduced to 125 (was 200) [*] Current beacons and mutations are now shown in beacon selection menus [*] You can scroll in the beacon/mutation lists in Tac Info while holding the button down [*] Reduced sprint stamina cost further to 4/s (was 5) [*] Boss’ health now scales with # of mutations [*] Increased the potency of some weaker boss attacks [/list] Thank you for trying the demo!