A small update addressing some of the concerns brought up thus far [list] [*] Friendly fire stat should now track properly, and others should be more accurate (Not retro-active) [*] Enemies should chase you much more aggressively if you try to exploit the map [*] Updated extraction to prevent instances that would block access to it [*] Minor adjustments to enemy spawn rates and locations during certain mission states (the goal is to improve the flow of spawns, not change the difficulty) [/list] Thank you for trying the demo!