small update (please expect less frequent updates to the demo as I prioritize working on the base game for early access release) [list] [*] Able to go back pages in tutorial by holding interact [*] Improved mission select menu scaling for non 16:9 aspect ratio resolutions [*] Fixed clients not seeing their bullet vfx when hitting nothing [*] Reduced base Dash cost to 8 (was 10) but mobility gear stat now affects this as well. Increased base dash distance slightly to compensate [*] 4 new beacons [*] 3 new mutations [*] Changed spawning mutations (elites/specials etc) to work off of base % chance instead of being additive % chance. This should make the increase more gradual when these mutations roll [/list] Thank you for trying the demo!