small update (please expect less frequent updates to the demo moving forward as I prioritize working on the base game for early access release) [list] [*] Moved quest menu to it’s own board in the keep [*] Boss’ sphere shockwave attack does more damage but no longer bypasses shields [*] Many boss attacks can roll different status effects now [*] Updated assassin/boss leap attack movement code, should result in fewer instances of them just floating for a bit at the end of the leap [*] Moved a couple tutorial pages into the in-mission popups method [*] Reduced Grunt (basic/archer/spear/shield) base movement speed (~3%) [*] New boss character mesh for some of the subtypes [*] Trap ability emitter damage increased to 20% per tick (was 10%) [/list] Thank you for trying the demo!