Patch Notes (207)
Author: IndecisionLabs,
published 5 months ago,
Small first update to address some of the bugs that have been found since Early Access launch
a HUGE thank you to everyone who has given my game a chance! This has been an awesome first few days playing with some of you and seeing game play and people enjoying knights within
Updates
[list]
[*] Tip popups no longer prevent you from aiming/doing other actions (when online and not paused)
[*] You can now open the Escape menu while Spectating
[*] Increased Overcharge generation by ~20%
[*] Cavalier dash Overcharge now also knockdown enemies
[*] Increase the explosion radius of Artillery Beacon to 400 (was 250)
[*] Increased the duration of enemy tagging to 30 seconds (was 20)
[*] Adjusted Mission currency drop rates
[/list]
Fixes
[list]
[*] Fixed Vault rewards not being able to be claimed
[*] Fixed Warped Shops opening menus only on the host
[*] Fixed longsword energize shockwaves hit markers happening only on host
[*] Fixed confirmation popup text showing no name for armor mod purchases
[*] Fixed Destroy objective pod still blocking shots even after it explodes and is gone
[*] Fixed an issue where tip triggers could be reset unintentionally
[*] Fixed piercing rounds not doing friendly fire damage
[*] Fixed (maybe?) Squadmates’ spear looking excited on their hip
[*] Fixed Parry combo gear perk not triggering consistently
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