small update (please expect less frequent updates to the demo moving forward as I prioritize working on the base game for early access release) [list] [*] Sprint stamina cost slightly reduced (~5%) [*] Visual updates to one of the map tiles [*] Updates to particle lighting fx (making lighting more noticeable for the same performance) [*] Excess damage now properly carries over through barrier (even just 1 barrier was able to negate an infinite damage hit previously) [*] Fixed instances of a bunch of floating ground pieces on one of the map tiles [*] Reduced radius of boss slow traps to 125 (was 175) and further lowered the fx to improve visibility [/list] Thank you for trying the demo!