small update [list] [*] Parries now cost 0 Energy and Stagger the attacker, (instead of recovering Energy but no stagger) super useful against Berserkers & shields [*] Successful parries no longer end the parry window, meaning you can parry multiple enemies within one parry window [*] Reorganized how boss attacks are selected for each subtype [*] Fixed an issue where switching weapons while ADS/Blocking would result in annoyingly having to let go of ADS/Block before you could do it again [*] Increase firearm base mag size to 25 (from 20) [*] Fixed some weird cases where status effects from ranged or AOE attacks would go through shields (except where intended, mainly ground traps) [*] Various small menu and hud updates [*] A couple rifle ammo mod stat changes [/list] Thank you for trying the demo!