Demo Patch Notes (158)
Author: IndecisionLabs,
published 9 months ago,
For those of you who have found the demo available a little early ;)
Multiple updates have been uploaded to the demo build in the last few days:
[list]
[*] Significant buffs to some of the weaker beacons
[*] SFX fixes
[*] Engine stability fixes
[*] 2 New songs
[*] Weakness status now also reduces stun dealt
[*] Enemy stunned durations slightly increased
[*] A new in-mission interactable: Cell Depots
[*] 4 new beacons
[*] (co-op) Tip pop ups no longer lock you into the UI when in co-op
[*] (co-op) Boss stat buffs
[*] Memory optimizations
[*] (co-op) Fixed an issue with clients not seeing certain perk fx
[*] Some work on enemy movement realism
[*] Updated end mission rewards so it’s almost always more rewarding to keep going rather than extracting
[*] (co-op) difficulty scaling updates
[*] Fixed issue where players were starting at level 0 instead of 1
[*] Fixed an issue with enemies pathing weirdly in certain areas
[/list]
Thank you for trying the demo!