For those of you who have found the demo available a little early ;) Multiple updates have been uploaded to the demo build in the last few days: [list] [*] Significant buffs to some of the weaker beacons [*] SFX fixes [*] Engine stability fixes [*] 2 New songs [*] Weakness status now also reduces stun dealt [*] Enemy stunned durations slightly increased [*] A new in-mission interactable: Cell Depots [*] 4 new beacons [*] (co-op) Tip pop ups no longer lock you into the UI when in co-op [*] (co-op) Boss stat buffs [*] Memory optimizations [*] (co-op) Fixed an issue with clients not seeing certain perk fx [*] Some work on enemy movement realism [*] Updated end mission rewards so it’s almost always more rewarding to keep going rather than extracting [*] (co-op) difficulty scaling updates [*] Fixed issue where players were starting at level 0 instead of 1 [*] Fixed an issue with enemies pathing weirdly in certain areas [/list] Thank you for trying the demo!