First of all, THANK YOU to everyone who has given Knights Within a chance during the first week of early access release! It's been a whirlwind of a fun time meeting and playing with so many of you, and love the ideas/suggestions/feedback headed my way. I can't wait to continue implementing and improving this game for you all. I wanted to post a fairly simple 'roadmap' to provide some transparency for where my head is at for what's next coming to the game. This is not exhaustive, completely fluid and subject to change, please hop into the discord for more active updates and chats about what's being worked on Continually Adding: [list] [*] New Beacons and Mutations [*] Boss Attacks [*] Map Areas/Tiles/Modifiers [*] Objective types [*] Music Updates [*] New Quests & Legends [*] Balance changes and updates [*] Optimizations [/list] Soon [list] [*] New Interactables/Map finds/Side events [*] Preview cosmetic before purchase [*] Endless mode Integrated into Patrol [*] New Boss class [*] Steam Achievements [*] Pause/break system [*] Some dialogue & voice acting ;) [/list] After [list] [*] New Biome [*] New Weapons [*] Visual changes based on equipped gear [*] Armor mesh cosmetic customization [*] Keep Updates [*] New Enemy types [*] Simple Story/Lore Integration [*] Emotes [*] New Gear Mods [*] Leaderboards [*] Improved controller support [/list] On the Horizon [list] [*] New Gamemode [*] New Factions [*] More Biomes [*] Deeper Story/Lore additions [/list] I will be keeping a list like this up to date in the Discord Quick reminder: the initial release sale is still on until May 26th! Thank you again for joining me on this next stage of Knights Within, we got ways to go! Join us in [url=https://discord.gg/tSUD63PJHd]Discord[/url] Indecision Labs [url=https://www.youtube.com/@IndecisionLabs]Youtube[/url]