TacInfo Scanner - Patch Notes (283)
Author: IndecisionLabs,
published 1 month ago,
New
[list]
[*] Tac info updates
Now additionally shows certain interactables if they are within a certain distance
Now defaults to hold functionality, option for toggling remains in the settings
[i]The game should automatically change settings to hold once, after which point you can revert back to toggle[/i]
[*] New Keep upgrade: Rangefinder
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Updates
[list]
[*] Updated hud vfx for being in tac info
[*] Gear menu layout updated
[*] Energize is now toggled on and off, draining Energy over time. New HUD indication when on
[*] Base Static Discharge cooldown reduced to 1.75s (was 3)
[*] Templar Passive: Replaced Static Discharge cooldown reduction with ‘gain 1 Static every 8 seconds’
[*] Templar Conduit perk: Renamed to Static field, shifted 5% of the effectivity to work even while unshielded
[*] Templar T1-1 perk: replaced with ‘while shielded, gain static damage and range’
[*] Templar T2-1 perk: replaced with ‘Passive gains extra static based on movement’
[*] Warden T2-1 perk: replaced with ‘Gaining a resilience stack also gives 0.5 Energy. +10% Energy efficiency while at max stacks’
[*] Warden T2-3 perk: replaced with ‘while resilient, Stunning an enemy has a 25% chance to deal damage’
[*] Vanguard T1-3 perk: replaced with ‘getting a weapon crit grants 10% damage immunity for 3s’
[*] Cavalier Stim Packs perk: Removed cooldown
[*] Cavalier Shadow perk: Increased to 2% per stack (was 1.5%)
[*] Tutorial pop ups now require a short hold to close to help prevent instantly closing them by mistake
[*] Friendly fire updates
Friendly fire no longer does shield damage, it just consumes an attacks hit
Melee swings now have FF, not dealing damage but using up a ‘hit’ for cleave
Friendly fire stat now tracks how many times you hit, instead of damage dealt
[i]Friendly fire has been a holdover from a time when KW combat was much more methodical and less chaotic. With the crazy perks and hordes it has become more of an annoyance than a meaningful mechanic. Now friendly fire effectively reduces your damage potential, which I think is a much better direction for KW’s co-op combat style[/i]
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Fixes
Fixed the order of the first 2 sequential quests
Fixed a minor Sentinel Resolve Aura calculation the aura was providing more %Resolve than intended when multiple were stacked