Scouts - Patch Notes (252)
Author: IndecisionLabs,
published 3 months ago,
[i]The Scouts have arrived! This is a new late-game system designed to make use of those Relics that have become… somewhat less useful once most things have been unlocked. Find the Scout Menu in the keep at the edge of the main room.
This is only the start of this system, there are many more Scouts and perks planned to be added in the future.[/i]
New
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[*] New mechanic: Scouts
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Updates
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[*] The Shadow will now teleport to a nearby spawner if he is farther than a certain distance from you
[*] Leech Beacon now heals 2% of missing health (was 1 flat health)
[*] Updated the order of some unlocks. [i]if you had already purchased and now it’s locked, it will remain purchased once you get to that point again.[/i]
[*] Added some of the new Legends to cosmetic requirements. [i]If you had already purchased them but don’t have the Legend, it will remain equipped until you change it. It will be already purchased once the Legend is achieved again[/i]
[*] Relics trade menu has been removed. [i]This was always intended as temporary until the scout system was implemented. I will be keeping an eye on currency economy moving forward to balance this change[/i]
[*] Added more fine control between the balance of knights vs. mercenary amounts
[*] Added a new sub map tile location to one of the foothills large tiles
[*] Mission currency you are carrying on your person now shows in opened tac info
[*] Map and Scout info now shows on the end mission screen
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Fixes
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[*] Fixed more areas where support could not be called in
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Demo
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[*] Updated to match
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