Thank you for enjoying Knights Within throughout it's first summer, I have a trip coming up and will therefore not be able to code or update the game for at least the next 2 weekends. I'll be working non-code related things as best I can still. Enjoy the rest of your summer (for northern hemisphere dwellers), I'll be back with a vengeance in a few weeks! New [list] [*] Gaining/losing currency in mission now has its own dedicated UI popup spot. [i]I’m hoping this provides much more clarity for currency inflows and outflows during missions[/i] [*] 6 new Quests [*] 5 new songs [/list] Updates [list] [*] Leftover ammo from pickups is split (equally) among other players [*] Quests now have level requirements to roll [i]The intent is to provide new players with mostly shorter quests, so that they don’t feel overwhelmed[/i] [*] Optimization and stabilizing for weapon customization code in multiplayer [*] Ammo carry capacity now just scales directly, ignoring having to be divisible by mag size [*] Compact ammo fire rate +1 [/list] Fixes [list] [*] Fixed a case where other player’s weapons would be invisible after joining late [*] Fixed Amethyst detail metal being impossible to unlock [*] Fixed one instance of not being correctly put into spectator mode [*] Fixed clients not seeing weapons in cosmetics menu [*] Fixed an instance of boss free ammo call in not being granted [*] Fixed one instance of being able to pickup ammo drops even when already full [*] Fixed certain mission shops showing currency in red even if had enough [*] Fixed ‘include endless’ session filter only showing endless games (maybe) [*] Fixed one instance of NIS upscaling turning itself off when entering esc menu [*] Fixed support call ins not being use-able in tutorial [/list] Demo [list] [*] Updated to match [/list]