[i]This update includes part 2 of the melee balancing update. Resolve is a new mechanic that is gained when performing Melee actions (dealing damage, blocking or shoving) and covers your health bar. Taking combat health damage will be absorbed by Resolve before touching your health. Resolve is destroyed much faster than your health, so it will only provide you a few hits worth of safety. I think this provides Melee the extra tankiness it needs compared to Ranged combat, while maintaining the skill requirement of the melee system.[/i] New [list] [*] New Foothills large map tile [*] New mechanic: Resolve [/list] Updates [list] [*] Mission and Combat sections of the info menu have been added to [*] Aura hud element now scales with number of players [*] Keep updates [*] Multiple melee enemies have their attacks hit client side in certain situations now. This enables further optimization for the host’s performance and apparent attack accuracy for the client [*] Recoil updates [*] Updates to Assassin movement [*] Updates to various Foothills tiles [*] Music trigger updates [/list]