Patch Notes (240)
Author: IndecisionLabs,
published 4 months ago,
Small update
New
[list]
[*] New map interactable: Wishing well
[*] 2 new boss attacks
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Updates
[list]
[*] Artillery beacon is now 6s base (was 8)
[*] Refactored spawning lifecycle code to improve consistency and stability
[*] Small memory optimizations
[*] Assassins now have a VFX when starting their leap
[*] Reload explosion rifle perk range increased to 600r (was 300)
[*] Overcharge power beacon now scales Cavalier’s kill switch damage instead of how many were applied
[*] Buffing Spear Effect now applies 2s of buff every 1s that you are inside duration emitters (was 10s and the timer just refreshed) [i]This brings it in line with how the other effects work[/i]
[*] Buffing Spear Effect now stacks duration (used to just refresh timer)
[/list]
Fixes
[list]
[*] Fixed a couple actions that could trigger while text chatting
[*] Fixed boss not always looking at target when casting slicer pattern attack
[*] Fixed AOE and secondary damage sources not triggering a visual boss UI health update
[*] Fixed not being able to reload with a full mag when using reload explosion perk
[*] Reduced instances of boss just standing still instead of taunting
[*] Fixed explosive reload perk not scaling with certain damage buffs
[*] Sentinel overcharge trap now correctly scales size with overcharge power beacon
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