Small update New [list] [*] New map interactable: Wishing well [*] 2 new boss attacks [/list] Updates [list] [*] Artillery beacon is now 6s base (was 8) [*] Refactored spawning lifecycle code to improve consistency and stability [*] Small memory optimizations [*] Assassins now have a VFX when starting their leap [*] Reload explosion rifle perk range increased to 600r (was 300) [*] Overcharge power beacon now scales Cavalier’s kill switch damage instead of how many were applied [*] Buffing Spear Effect now applies 2s of buff every 1s that you are inside duration emitters (was 10s and the timer just refreshed) [i]This brings it in line with how the other effects work[/i] [*] Buffing Spear Effect now stacks duration (used to just refresh timer) [/list] Fixes [list] [*] Fixed a couple actions that could trigger while text chatting [*] Fixed boss not always looking at target when casting slicer pattern attack [*] Fixed AOE and secondary damage sources not triggering a visual boss UI health update [*] Fixed not being able to reload with a full mag when using reload explosion perk [*] Reduced instances of boss just standing still instead of taunting [*] Fixed explosive reload perk not scaling with certain damage buffs [*] Sentinel overcharge trap now correctly scales size with overcharge power beacon [/list]