Patch Notes (219)
Author: IndecisionLabs,
published 5 months ago,
Small update
New
[list]
[*] Keep upgrade: ammo capacity
[*] New map find: King Arthur’s Sword
[*] New map find: King Arthur’s Gun
[*] 3 new songs
[/list]
Updates
[list]
[*] Lure beacons and mutations now are removed when the next boss is killed, renamed both to ‘Lure’
[*] Lure beacon now adds 3 beacons per stack (was 2)
[*] ‘Add stack’ will no longer add to specialty one off beacons like Lures
[*] Increased Barrier initial decay delay to 0.8s (was 0.5s)
[*] Slowing a berserker now also reduces their attack dash distance
[*] Slight increase to shimmer drop rates
[*] Recovery objective now slowly increases when in interact range, Interacting just goes way faster
[*] Shockwave damage now scales with distance to target, 25%-75% damage. (was 50% damage to all)
[*] Absorbing blade energize now also generates 1 Barrier (was just shields)
[*] Lightning blade energize damage increased to 50% (was 25%)
[*] New music type change triggers
[*] Minor color palette updates
[*] Warm colored lighting in the keep reduced
[/list]
Fixes
[list]
[*] Difficulty 6 name now shows correctly
[*] Coop names list isn’t duplicated in test range anymore
[*] Loadouts with large squad sizes now can be scrolled horizontally
[*] Fixed multiple perks using proc chance when they shouldn’t have
[/list]