[i]This larger patch aims to accomplish a few things: [list] [*] Balance long duration Endless runs better [*] Bring Cavalier up to the level of other armor classes [*] Bring some of the weaker Gear perks up to the level of others [/list][/i] New [list] [*] New mechanic: Kill Switch [*] 2 new Beacons [/list] Updates [list] [*] Cavalier reworked [*] Reduce Trapper’s attack max tracking range to 2250 (was 4000 whoops) [*] Reduce Gunner’s fire rate to 2.75rps (was 3) [*] Increased Shockwave Blades’ damage scaling [*] Resourceful chance increased to 16% per stack (was 6) [*] Increased average amount of ammo in drops to 12.5% (was 10) [*] Shielded mutation reduced to 22% ranged resistance (was 25) [*] Armor mutation reduced to 4% per stack (was 5) [*] Resistance mutation reduced to 4% per stack (was 5) [*] Resistance mutation is no longer in the infinitely stacking beacons club (endless mode) [*] Charge rifle perks charge time reduced to 0.4s (was 1.5s) Energy cost reduced to 0.5 (was 1) [*] Guardian passive increased to 15% damage at max Barrier (was 0%, in-game tooltip was incorrect sorry) [*] Endless gamemode rewards have diminishing returns the farther you go [*] Zip Beacon is now: Every other dash is 20% cheaper per stack [*] Increased passive medallion drop chance [*] Warden overcharge range increased to 750 (was 500) [*] Vanguard now gains an additional 5% damage and crit chance while at maximum fury [*] Enemy damage mutation reduced to 15% per stack (was 20) [*] Increase to prestige coin cost [*] Increased currency in chests to 10/5/1 (was 8/3/1) [*] Heavy caliber rounds now have 50% armor piercing [*] Compact ammo mag size stat increased to +15 (was +5) [*] Sighted barrel crit chance increased to 10% (was 5) [*] Focused guard energy reduction increased to 50% (was 30) [*] Absorbing Guard reworked: when reaching 5 stacks of blocking, knockdown nearby enemies [*] Poisoners Mutation now increases by 50% of base per stack (was a flat 1s per stack) [/list] Fixed [list] [*] Fixed armor class icon not showing for teammates on first join [*] Fixed a couple cases where block projectile perk could still let status effects through [*] Fixed settings sliders not matching mouse movement [*] Fixed a few map areas that weren’t allowing support drops to be called on them [/list]