Cavalier & Balance Update - Patch Notes (226)
Author: IndecisionLabs,
published 4 months ago,
[i]This larger patch aims to accomplish a few things:
[list]
[*] Balance long duration Endless runs better
[*] Bring Cavalier up to the level of other armor classes
[*] Bring some of the weaker Gear perks up to the level of others
[/list][/i]
New
[list]
[*] New mechanic: Kill Switch
[*] 2 new Beacons
[/list]
Updates
[list]
[*] Cavalier reworked
[*] Reduce Trapper’s attack max tracking range to 2250 (was 4000 whoops)
[*] Reduce Gunner’s fire rate to 2.75rps (was 3)
[*] Increased Shockwave Blades’ damage scaling
[*] Resourceful chance increased to 16% per stack (was 6)
[*] Increased average amount of ammo in drops to 12.5% (was 10)
[*] Shielded mutation reduced to 22% ranged resistance (was 25)
[*] Armor mutation reduced to 4% per stack (was 5)
[*] Resistance mutation reduced to 4% per stack (was 5)
[*] Resistance mutation is no longer in the infinitely stacking beacons club (endless mode)
[*] Charge rifle perks charge time reduced to 0.4s (was 1.5s) Energy cost reduced to 0.5 (was 1)
[*] Guardian passive increased to 15% damage at max Barrier (was 0%, in-game tooltip was incorrect sorry)
[*] Endless gamemode rewards have diminishing returns the farther you go
[*] Zip Beacon is now: Every other dash is 20% cheaper per stack
[*] Increased passive medallion drop chance
[*] Warden overcharge range increased to 750 (was 500)
[*] Vanguard now gains an additional 5% damage and crit chance while at maximum fury
[*] Enemy damage mutation reduced to 15% per stack (was 20)
[*] Increase to prestige coin cost
[*] Increased currency in chests to 10/5/1 (was 8/3/1)
[*] Heavy caliber rounds now have 50% armor piercing
[*] Compact ammo mag size stat increased to +15 (was +5)
[*] Sighted barrel crit chance increased to 10% (was 5)
[*] Focused guard energy reduction increased to 50% (was 30)
[*] Absorbing Guard reworked: when reaching 5 stacks of blocking, knockdown nearby enemies
[*] Poisoners Mutation now increases by 50% of base per stack (was a flat 1s per stack)
[/list]
Fixed
[list]
[*] Fixed armor class icon not showing for teammates on first join
[*] Fixed a couple cases where block projectile perk could still let status effects through
[*] Fixed settings sliders not matching mouse movement
[*] Fixed a few map areas that weren’t allowing support drops to be called on them
[/list]