[u]Character options:[/u] [list] [*]New items: *spiked chain* [*]New class: **Portalist**, a homebrew class based on a 1e OGL third-party class. ([url=https://steamcommunity.com/sharedfiles/filedetails/?id=3295408241]This class is distributed as a mod, and not with the base game.[/url]) The portalist is the ultimate mobile martial combatant. She is fast, and once per turn, as a flourish action, she can create a portal to teleport herself. Portalist feats allow her to add additional effects to her portals on top of the teleportation, such as the ability to bring along allies, deal damage, gain bonuses to attacks or defenses or even summon extraplanar creatures. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3295408241]You can subcribe to this class from the Steam Workshop here.[/url] [/list] [u]User interface:[/u] [list] [*]You can now be able to left-click on an open feat to collapse it. [/list] [u]Modding:[/u] [list] [*]Added QEffect.BonusToInitiative to allow feats and class features to add bonuses to initiative [*]Added Armor.Item to allow feats and class feature to see what armor a character is wearing [*]Added TileTarget.AdditionalTargetingRequirement to allow adding restriction to tile-targeting spells and actions [/list] [u]Bugfixes:[/u] [list] [*]Spells (Scorching Ray): You should be able to target only a single enemy with the two-action version of the spell. [*]Classes (Barbarian): The wolf animal instinct caused the rules engine to crash if you critically failed a trip check. [*]Items (shove weapons): Shove weapons didn't give you the option to drop the weapon instead of falling prone in case you critically failed a shove check. [*]User interface: Multiple bonuses of the same type to the same skill stacked in the rules block (display bug only). [*]Spells (Summon Animal, Summon Elemental): You could summon a creature into an area where it can't stand, which caused the rules engine to crash. [/list]