[u][b]Features[/b][/u] [list] [*] Feature: You can now click on an unconscious ally to move into its space. You no longer need to click into the small gap around the ally's token. [*] Feature: Added a toggle option in Settings->Controls to lock mouse cursor to the game window during encounters. [*] Feature: Added a "Restart encounter" button in the in-battle menu. [*] Modding: Added the endpoint ModManager.RegisterActionOnEachSpell to make it easier to make slight adjustments to spell, such as changing goodness. [*] User interface: Many action possibilities will now "collapse" into half-possibilities or even into a grouping such as "Stances" or "Interactions", especially if the bottom bar is overcrowded. This feature can be disabled in Settings->Interface. [*] User interface (battle screen): Spell scrolls now tell you how many actions a spell takes to cost. [*] User interface (battle screen): Prompt to pick up weapons will now only happen if you forget to pick up your own weapons, rather than weapons owned by someone else. [*] User interface (battle screen): Changes to the HP bar are now animated. [*] User interface (battle screen): Overhead flyouts for damage and healing now have a darkened border to be more visible. [*] User interface (shop): The textbox now has the placeholder text "Fulltext search..." to be more obvious [*] User interface (scrollbars): Scrollbars now by default expand on mouseover, so that it's easier to manipulate them. On Steam Deck, they begin wide by default even without mouseover. This is configurable in Settings->Interface. [/list] [u][b]Character content[/b][/u] [list] [*] New Monk feats: Crushing Grab, Ki Strike, Flurry of Maneuvers [*] New items: Healer's gloves, boots of elvenkind, demon mask [/list] [u][b]Bugfixes:[/b][/u] [list] [*] Spell (Warp Step): Warp Step and other similar spells that grant you both a bonus to Speed and the ability to move as part of the spell don't apply that Speed bonus to the first Stride you make. [*] Classes (Magus): When you Spellstrike into Arcane Cascade, the game will crash the next you deal damage with a Strike under Arcane Cascade. [/list]