Dawnsbury Days 2.20 release notes
Author: Dawnsbury Studios,
published 8 months ago,
[u][b]Balancing[/b][/u]
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[*] Encounters (S2E4): Anna or Scarlet should explain [spoiler]how to disable the elemental gate.[/spoiler]
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[u][b]Audio[/b][/u]
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[*] Encounters (S1E1): Scarlet is missing a voice line in this encounter.
[*] Encounters (S2E6): Anna is missing a voice line in this encounter.
[*] Volume (S4E5): The monster's voice lines are too quiet.
[*] Loudness normalization: Loudness adjusted for the tutorial and chapter 1. Chapters 2, 3 and 4 still need some work.
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[u][b]Modding[/b][/u]
[list]
[*] Added QEffect.WhenCombatEnds.
[*] Added the option to double-click a mod in the approve dialog to open its folder.
[*] You can now mod in creatures. Instructions are in the file CustomMods/Dawnsbury.Mods.Creatures.Scarecrow/ABOUT CREATURE MODS.txt. An example mod, "Scarecrow's Field", is now distributed with the game as well as on the Steam Workshop.
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[u][b]Bugfixes[/b][/u]
[list]
[*] Modding: Fixed that ModdedIllustrations from the Workshop would fail to load.
[*] Modding: Fixed that modded sound effects from the Workshop would fail to load.
[*] Modding: Missing art or sound effects will now result in empty art or a placeholder soundeffect instead of crashing the game.
[*] Classes (Ranger): Fixed that United Assault didn't have flourish.
[*] User interface: Removed simple tile compositions display option.
[*] Modding: When you add a modded spell or item to your character, then remove the mod from your game, the game will destroy your character library instead of stripping out that single spell.
[*] Modding: Modded spell icons do not seem to render when picked for spells known.
[*] Story mode: The victory narration happens only after the credits roll.
[*] Classes (Kineticist): Using a Burning Jet to travel across water should fail
[*] Classes (Kineticist): Burning Jet should allow you to stop early
[*] Classes (Kineticist): Using a Burning Jet when the target square is water or lava and you aren't flying will cause the game to crash
[*] User inteface: Sneak missing a description.
[*] Feats (Swipe): Swipe description doesn't match what it does in terms of attack rolls/damage rolls.
[*] Feats (United Assault): United Assault lacks the Flourish trait.
[*] Encounters (S3E4): Reactions can interrupt cutscenes.
[*] Shop: Armor should be sorted by minimum strength, then by AC bonus; shields should be sorted by gold cost.
[*] Modding: Downloading Acidic Burst off of Workshop crashes the game because the assets already exist
[*] Spells: Six-action spells should not make attack rolls or saving throws.
[*] Spells (Boneshaker): When Boneshaker save is crit failed and kills the target, it still asks if you would like to slide them which is completely harmless to have as the slide is interrupted by death but the prompt to pick a slide tile is still given
[*] Items: Versatile piercing weapons [spoiler]are still affected by underwater combat.[/spoiler]
[*] Classes (Psychic): When amped, imaginary weapon does not use an animation.
[*] Free encounter mode: Encounters without difficulty settings give out the "Hard" and "Insane" trophy based on your selected difficulty.
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