Dawnsbury Days 2.26 [bugfixes, modding improvements, view controls in menu]
Author: Dawnsbury Studios,
published 8 months ago,
[u]Features[/u]
[list]
[*] Feature: You can now view keyboard actions under Controls.
[*] Feature: You can now use Ctrl+Q to skip cutscene.
[*] Feature: A single crash in the rules engine will no longer crash the game and instead fast-forward to the end of the turn. (Please still report such bugs!)
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[u]Text improvements[/u]
[list]
[*] Text: Added persistent damage as a damage source to damage log.
[*] Text: Added diacritics to the names of contributors from non-English-speaking countries.
[/list]
[u]Modding[/u]
[list]
[*] Modding: QEffects that immediately follow another overhead with the same name and color do not spawn a duplicate overhead now, even if DoNotShowUpOverhead is false.
[*] Modding: Workshop Uploader now has a better open-folder dialog which allows copy-paste, favorites, remembering last folder and more.
[*] Modding: Workshop Uploader now remembers your mod folder and preview image for all mods separately.
[*] Modding: Spell scrolls with modded spells use numerical spell IDs instead of technical names, which would break if multiple mods are active.
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[u]Crash fixes[/u]
[list]
[*] Crash: Crash bug when you exit the Shop screen of story mode, then enter free encounter mode and edit a character.
[*] Classes (Sorcerer): The rules engine crashes if you take persistent damage while under the effect of the hag sorcerer's blood magic.
[*] Bugfixes
[*] Classes (Kineticist): Pregen kineticist doesn't use the gate attenuator.
[*] Classes (Monk): Akimitsu should be lawful.
[*] Classes (Ranger): Support action of animal companions has double flyover.
[*] Classes (Sorcerer): Angelic Halo should not be an emanation.
[*] Documentation: Document how to use creature mods from other modders in the CustomMaps readme file.
[*] Encounters (S2E5): Heat-radiating fonts now radiate a little when they deal damage.
[*] Encounters (S2E5): Remaining enemies are destroyed at end of S2E5.
[*] Encounters (Tutorial): Tutorial chest is red instead of grey.
[*] Example mod (Automatic Bonus Progression): Updated for skill potency selection to be optional..
[*] Feats: Weapon proficiency is now collapsed into a feat group.
[*] Items (scroll of barkskin): Removed the scroll because it is of primal tradition.
[*] Items (scroll of blood vendetta): Remove scroll because the engine doesn't allow reaction spells to be cast from a scroll.
[*] Modding: Add "optional" option to SingleSelection and use it for ABP.
[*] Monsters: Venomous Snake should not speak Common.
[*] Settings: Fixed that some settings didn't save properly when modified.
[*] Spells (Blood Vendetta): Rules engine crashes when Blood Vendetta triggers in response to persistent damage.
[*] Spells (Boneshaker): Boneshaker should not confer Enfeebled 1 on critical success.
[*] Spells (Confusion): Clarified how Confused interacts with flanking.
[*] Text: Updated wording of Sneak.
[*] User interface: If none of your characters can use a scroll, it should appear red in the shop..
[*] User interface: Licensed art, sound effects, and music is improperly appended to the patrons paragraph in credits.
[*] Video: Added support for the resolution 1280x720 if the monitor supports it also for fullscreen (but not for windowed only).
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