[u]Features[/u] [list] [*] Feature: You can now view keyboard actions under Controls. [*] Feature: You can now use Ctrl+Q to skip cutscene. [*] Feature: A single crash in the rules engine will no longer crash the game and instead fast-forward to the end of the turn. (Please still report such bugs!) [/list] [u]Text improvements[/u] [list] [*] Text: Added persistent damage as a damage source to damage log. [*] Text: Added diacritics to the names of contributors from non-English-speaking countries. [/list] [u]Modding[/u] [list] [*] Modding: QEffects that immediately follow another overhead with the same name and color do not spawn a duplicate overhead now, even if DoNotShowUpOverhead is false. [*] Modding: Workshop Uploader now has a better open-folder dialog which allows copy-paste, favorites, remembering last folder and more. [*] Modding: Workshop Uploader now remembers your mod folder and preview image for all mods separately. [*] Modding: Spell scrolls with modded spells use numerical spell IDs instead of technical names, which would break if multiple mods are active. [/list] [u]Crash fixes[/u] [list] [*] Crash: Crash bug when you exit the Shop screen of story mode, then enter free encounter mode and edit a character. [*] Classes (Sorcerer): The rules engine crashes if you take persistent damage while under the effect of the hag sorcerer's blood magic. [*] Bugfixes [*] Classes (Kineticist): Pregen kineticist doesn't use the gate attenuator. [*] Classes (Monk): Akimitsu should be lawful. [*] Classes (Ranger): Support action of animal companions has double flyover. [*] Classes (Sorcerer): Angelic Halo should not be an emanation. [*] Documentation: Document how to use creature mods from other modders in the CustomMaps readme file. [*] Encounters (S2E5): Heat-radiating fonts now radiate a little when they deal damage. [*] Encounters (S2E5): Remaining enemies are destroyed at end of S2E5. [*] Encounters (Tutorial): Tutorial chest is red instead of grey. [*] Example mod (Automatic Bonus Progression): Updated for skill potency selection to be optional.. [*] Feats: Weapon proficiency is now collapsed into a feat group. [*] Items (scroll of barkskin): Removed the scroll because it is of primal tradition. [*] Items (scroll of blood vendetta): Remove scroll because the engine doesn't allow reaction spells to be cast from a scroll. [*] Modding: Add "optional" option to SingleSelection and use it for ABP. [*] Monsters: Venomous Snake should not speak Common. [*] Settings: Fixed that some settings didn't save properly when modified. [*] Spells (Blood Vendetta): Rules engine crashes when Blood Vendetta triggers in response to persistent damage. [*] Spells (Boneshaker): Boneshaker should not confer Enfeebled 1 on critical success. [*] Spells (Confusion): Clarified how Confused interacts with flanking. [*] Text: Updated wording of Sneak. [*] User interface: If none of your characters can use a scroll, it should appear red in the shop.. [*] User interface: Licensed art, sound effects, and music is improperly appended to the patrons paragraph in credits. [*] Video: Added support for the resolution 1280x720 if the monitor supports it also for fullscreen (but not for windowed only). [/list]