Dawnsbury Days will release on Steam on Friday, March 8th. The game is feature-complete, reasonably balanced, and contains enough character content and encounter content. I am proud of it and I am happy to release it, though final polishing is still in progress. [b]What happens post-launch?[/b] I'll pay close attention to the game in the first few weeks post-launch. In the first week post-launch, until the initial spike of interest subsides, I plan to only release critical fixes (crash bug fixes and progression-breaking bugs) so that I don't accidentally introduce new bugs while there are a lot of active players. It is possible that players will report new noncritical bugs or feature requests: I would work on those in an experimental branch and deploy them after the initial interest subsides a little. In the same branch, I would continue working on any features requested by modders to help them with modding Dawnsbury Days. After that, I'll continue to provide some technical support, and look into bugs, but I expect to take a little break from hobby game development afterwards. I consider the game a standalone complete singleplayer game, not a continuously updated live service game, and with this, the development will be over. There is of course, always the thinking of "could there be a sequel". Never say never, but I really would prefer to take a break from development for a while after this is done.