This is the backup release candidate! I intend to continue developing Dawnsbury Days actively until the feature freeze on February 29th but in case too many bugs are introduced in that development, and no critical bugs are found in this one, then this one could reasonably be used as the backup build for release on March 8th. [u][b]Features[/b][/u] [list] [*] Rules (GM's judgment): Added an optional rule to have beneficial actions unaffected by concealment, turned on by default. [/list] [u][b]Audio[/b][/u] [list] [*] Audio: Performed a manual loudness normalization update on top of the auto-normalization to -23 LUFS. [/list] [u][b]Balancing[/b][/u] [list] [*] Balancing (S4E5): Increased the boss monster's weapon proficiency by +2 on all difficulties. [*] Rules (GM's judgment): Demoralize is now unaffected by concealment. [/list] [u][b]Bugfixes[/b][/u] [list] [*] Ancestries (Orc): Added additional orc portraits. [*] Classes (Kineticist): If you have multiple kineticists, start-of-combat kinetic aura whoosh should only happen once. [*] Classes (Kineticist): Ocean's Balm should also reduce the DC to 10 [*] Classes (Wizard): The spell you get back from Drain Bonded Item is never removed from your mind and can be cast infinitely. [*] Encounters (S2E6): If you finish the encounter by killing an enemy, that enemy will resurrect at the beginning of the closing cutscene. [*] Encounters (S2E6): [spoiler]You can attempt to attack-of-opportunity "Forest Canopy" during the cutscene, which crashes the game.[/spoiler] [*] Encounters (S4E1): [spoiler]Drake Riders are using Draconic Frenzy while Calm Emotions is up[/spoiler] [*] Encounters (S4E3): [spoiler]If second poet was supposed to have any death lines they got interrupted by the end of combat cinematic[/spoiler] [*] Encounters (S4E4): [spoiler]The summon elemental sound effect is too loud.[/spoiler] [*] Feats (Reactive Shield): If an enemy rolls 20, you're still asked if you'd like to use reactive shield to downgrade it to a success, which won't necessarily work. [*] Feats (Shared Stratagem): The prompt should be skipped if useless because the target died [*] Free encounter mode: The "weak" difficulty modifier of the Easy difficulty applies to encounters that don't support variable difficulties [*] Modding: Add the option for assisted persistent damage recoveries. [*] Spells (Sanctuary): Sanctuary temporary attack-ban effect still remains active even if the attacker is dead [*] Story mode: If you import characters into Story mode as you begin a campaign at level 1, it says "expected maximum: 140gp" at the bottom, instead of the expected maximum of 15gp. [*] Story mode: When you move from Custom start screen to Campaign screen, the main theme music briefly plays for half a second before it's replaced by the character editor music [/list]