[list] [*] Balancing (Sea Serpent): Sea Serpent is now evil. [*] Rules: Fixed a rare situation where applying the same effect twice to a creature, then removing just one of them could remove that effect altogether. [*] Rules (Delay): Using Delay allows you to end detrimental conditions early (If you are frightened 2+ (e.g. due to the Sea Serpent's frightful presence), you can cheese getting rid of the frightened condition be repeatedly delaying after an ally. If two or more allies do this, they can easily get rid of the frightened condition.) [*] Classes (Monk): A creature that dies to Flurry of Blows doesn't die immediately, but only after you choose the target for the second Strike [*] Classes (Monk): Flurry of Blow doesn't automatically hit the creature a second time if there's only one option [*] Classes (Monk): Stunning Fist didn't trigger after one Strike and one miss [*] Spells (Telekinetic Projectile): Does not use slashing against zombie shambler. [*] Spells (Acid Splash): Acid Splash should deal splash damage on a failure; splash damage should not be multiplied on a critical hit [*] Spells (Produce Flame): When casting Produce Flame in melee range, it should take flanking into account [*] Encounters (S3E3): Monsters can cast fear through closed doors [/list]