[u]Features[/u] [list] [*] Rules: Characters now refresh all focus points instead of just one point on a medium rest. [/list] [u]Character content[/u] [list] [*] [b]New class: Monk.[/b] Added the final, twelfth class, the monk. [/list] [u]Balancing[/u] [list] [*] Balancing (S3E4): On Insane, this encounter is too hard. [/list] [u]Bugfixes[/u] [list] [*] Classes (Psychic): Tooltip for Telekinetic Rend says "In a nearby space" but doesn't say how big the area is (2x2 squares, or 5ft burst) or how far away you can target it. [*] Classes (Rogue): Nimble Dodge reaction trigger dialogue when scaping from Grab (bonus AC not useful in this case) [*] Classes (Whisper Elf): The flavor text contained debug text. [*] Classes (Wizard, Sorcerer): You could activate Bespell Weapon multiple times a turn [*] Encounters (S2E5): There is now an overhead text and a log entry when you Seek and [spoiler]find the secret door.[/spoiler] [*] Encounters (S2E5): You can now also Seek to [spoiler]unmask the mimics.[/spoiler] [*] Encounters (S3E4): Improved the tactics of the demon and rebalanced the encounter, though issues still remain. [*] Feats (Quick Draw): Clarified wording. [*] Items: Insight coffee should be red for everyone except strategist. [*] Items: Shootist bandolier should be red for everyone that is not competent with repeating hand crossbow. [*] Modding: Medium rest flavor text element is ignored [*] Rules (Hide): You can still Hide even if there are no more enemies to hide from. [*] Rules (thrown weapons): Dagger doesn't calculate distance increments when thrown [*] Spells (Divine Lance): The spell can be cast in all 4 alignments even though the respective deity doesn't have the correct alignment [*] Spells (Harm): Harm 3 actions shouldn't affect the caster. [*] Spells (Mage Armor): Mage Armor can now be cast from a scroll as a free action at the start of an encounter. [*] Story mode: After you import a character into story mode, the character description text along with the ability to rename the character or change the voices "sticks" to the custom character even when returning into Free Encounter mode. [*] Story mode: Crash when importing an incomplete character into story mode. [*] User interface: Using the mouse to control the combat log scroll bar does not work properly [/list]