[h2]Features[/h2] [list] [*] [b]Code mods on Steam Workshop.[/b] You can now upload code mods to the Steam Workshop and subscribe to them. The first time you load a new code mod from the Steam Workshop, there will be a warning and you must approve the mod. [*] [b]Variable-action and variant spell improvements[/b]. Spells with a variable number of actions and spells with variants now display more specific rules blocks when you hover over each option, such as the stat block of the summoned creature or the specific range and effect of a spell with multiple action costs. It is now also possible to create spells that use 1-2 actions, 2-3 actions, or 2-3-or-6 actions, in addition ot the basic 1-2-or-3 variable cost. [/list] [h2]New character content[/h2] [list] [*] Items: [i]fluid movement elixir[/i] [*] Spells: [i]divine wrath, circle of protection, march of the tsunami, enervation, soothe, heroism, searing light, boneshaker[/i] [/list] [h2]Balancing[/h2] [list] [*] Encounters (S3E3): Reduced difficulty on Insane. [*] Encounters (S3E5): Reduced difficulty on Hard and Insane. [*] Encounters (S4E1): Reduced difficulty overall, replaced Tail Lash with Attack of Opportunity, added helpful items for S4E2 and S4E3. [*] Encounters (S4E2, S4E3): Reduced the monster's statistics and saving throws. [*] Encounters (S4E4): Increased difficulty on Insane. [/list] [h2]Bugfixes[/h2] [list] [*] Classes (Kineticist): Fire Elemental Blasts can be used [spoiler]underwater[/spoiler]. [*] Classes (Kineticist): The Timber Sentinel provides flanking. [*] Classes (Magus): After using a Spellstrike, you can't enter Arcane Cascade. [*] Classes (Monk): Dragon stance has wrong statblock text, it does not give +1 to AC. This is true for all monk stances. [*] Classes (Monk): Fixed multiple issues with Stunning Fist (remaining issue: Stunning Fist triggers even if you didn't deal damage). [*] Classes (Monk): Stunning Fist should state the DC. [*] Classes (Monk): The fonts in the extra encounter Elemental Crucible can't be targeted by a monk's unarmed attacks. [*] Classes (Monk): You can't use Dragon Stance kick while having your hands occupied. [*] Classes (Ranger): Hunt Prey causes you to lose undetected, even if you retain invisibility. [*] Classes (Rogue): Brutal Beating applies even if the target is already dead [*] Classes (Rogue): Critically succeeding on a feint as a scoundrel doesn't display that the target is flat-footed to everyone. [*] Classes (Sorcerer): The Infernal bloodline blood magic triggers also when you sustain flaming sphere. [*] Classes (Strategist): Declare person of Interest and Devise Stratagem make you lose invisibility, hidden and undetected. [*] Documentation: Added additional keyboard shortcuts and options to the manual. [*] Documentation: Links in the rulebook are disconnected when spread across two lines. [*] Encounters (S2E1, S2E3): [spoiler]Morning Dewdrop should flee the closest target at the moment of her turn instead of immediately.[/spoiler] [*] Encounters (S2E4): The indestructible object had a meaningless Armor Break. [*] Encounters (S4E1): On a 1080p screen, [spoiler]the rain effect behaves and moves around weirdly.[/spoiler] [*] Encounters (S4E1): Some of the monsters ignore Grease. [*] Encounters (S4E2): The game crashes when you kill the enemy and only then the enemy's summon. [*] Encounters (The Web): In The Web, the Demon Webspinner gains Fire Resistance when it transforms, but it also keeps its fire weakness, which just leads them to cancel each other out. [*] Encounters (multiple): Citizens have the subtitle "Mentor of the Dawnsbury Four" [*] Free encounter mode: Fog of war doesn't show up in Free Encounter previews, spoiling the area & tokens underneath. [*] Items (Versatile P): Versatile-P weapons don't prioritize piercing [spoiler]during underwater combat.[/spoiler] [*] Modding: Added the trait Trait.SpecificMagicWeapon which excludes items from being automatically generated with itemModifications. [*] Rules: Sustaining some spells triggers an attack of opportunity, even though it doesn't have the manipulate trait. [*] Spells (Grease): Flying doesn't make you immune to the Grease balance check [*] Spells (Invisibility): You shouldn't be able to Hide if you're already invisible. [*] Steam: Custom data, esp. portraits, aren't part of the Steam cloud saves. [*] Steam: Custom portraits are saved with full filenames instead of relative to Steam origin. [*] Steam: The game crashes if it tries to load a nonexistent custom portrait. [*] Story mode: The load/save dialog window ignores corrupted saves or saves that use noninstalled mods. [*] Story mode: You can access Dawnsbury before you completed your level up. [*] Story mode: You can sometimes enter an encounter even if you don't have complete character sheets. [*] User interface: If you have more than 14 characters, the character library overflows. [*] User interface: The camera doesn't always focus on an acting character's token if they're only just outside the edges of the viewport. [/list]