[h2]Features[/h2] [list] [*]System: In preparation for release, removed the ability to manipulate dice rolls using the "Roll manipulation" option. [/list] [h2]Balancing[/h2] [list] [*]Rules: Exchanging an item in hand with an item in backpack now only costs a single action (configurable in settings). [*]Balancing (S3E3): [spoiler]The undead arrive too late.[/spoiler] [*]Steam: You no longer need to win the "Training grounds" scenario to qualify for the Extra credit achievement. [/list] [h2]Modding[/h2] [list] [*]Modding: You can now change the flavor text of the medium rest when creating a custom adventure path. [/list] [h2]Bugfixes[/h2] [list] [*]Steam: The Magus achievement does not work. [*]User interface: The deny reason for picking up items while picking up a two-handed weapon says "You don't have a hand free," when instead it should say "You need two free hands to pick up this weapon." [*]Spells (Dirge of Doom): The Fighter's bravery improperly overrides the effect of Dirge of Doom. [*]User interface: The text composition engine places extra spacing after an "f" if it's at the beginning of a second-or-later line of a multi-text paragraph. [/list]