This update adds alchemical bombs, fixes bugs, adds additional rewards for alternate classes into the main campaign, slightly reduces the difficulty of the final boss on Insane difficulty, and adds new art for some creatures (thank you to Qwert and Jakub!). In this update, I and Danni, who created and maintains the large mod DawnniExpanded and its associated mods, have also moved some features from that mod into the base game, such as the iconic Scorching Ray spell or the Leap action. Thank you to Danni for your work! Here's the full changelist: [u]New character content:[/u] [list] [*] Basic action: Leap [*] Monk feat: Gorilla Stance [*] General feat: Powerful Leap [*] Items: light pick, ghost charge, dread ampoule, alchemist's fire (lesser and moderate variants) [*] Spells: [i]scorching ray, false life[/i] [/list] [u]Balancing:[/u] [list] [*]Encounters (S1E5): Added +1 handwraps of mighty blows as an extra reward at end of chapter 1 [*]Encounters (S2E4): Added a gate attenuator as a reward instead of a +1 heavy crossbow after winning the fourth encounter in chapter 2 [*]Encounters (S4E5): On Insane difficulty, the final boss no longer has the elite adjustments. [spoiler]It still has elite adjustments in its second form.[/spoiler] [/list] [u]New art:[/u] [list] [*]Forest Canopy, Earthbreaker, Happy Tree [/list] [u]Bugfixes:[/u] [list] [*]Steam: The achievement "Surprise round" didn't trigger if you had a non-undetected animal companion, ally or minion in play. [*]Rules: Being in cover didn't give you a circumstance bonus to Stealth checks. [*]Spells (Spiritual Weapon, Flaming Sphere): Sustaining proxy spells incorrectly provoked attacks of opportunity. [*]Encounters (Training Grounds): The new background image had a baked-in grid. [*]Items: Fixed that gate attenuators would not recharge overnight if they were placed in the loot box. [*]Ancestries (Dwarf): Unburdened Iron didn't reduce speed penalties from effects and tower shields. [*]Spells (Friendfetch): Friendfetch did not move unconscious allies. [/list] [u]Modding:[/u] [list] [*]Modding: Fixed that modded worn traits displayed as "worn 41004" rather than "worn runestone" etc. [*]Modding: You can now register your own item modifications with ItemModification.RegisterItemModification. This could allow for implementing staves. [/list]