This update rewrites the code of the spellcasting subsystems. Everything should still work as before, and all mods should continue to function properly, but if you encounter any issues, please report a bug, and then you may switch to the [i]backup[/i] Steam branch. [b]New content:[/b] [list] [*][b]New additional encounter: You Are The Dragon.[/b] You play as a level 6 electricity dragon, plus 2 adventurers of your design, against a group of high-level enemies. [*][b]New class: Druid.[/b] The druid is a primal prepared spellcaster who can have an animal companion (with animal order), wildshape into an animal battle form (with wild order) or move fast and evoke lightning (with storm order) — or a combination of all of these for a druid who explores multiple orders. [*][b]New sorcerer bloodline:[/b] Fire Elemental (primal tradition) [*][b]New spell:[/b] [i]protector tree[/i] [*][b]New heritages:[/b] Elemental Heart Dwarf, Wintertouched Human, Grave Orc [*][b]New ancestry feats:[/b] [list] [*]Dwarf: Adaptive Vision. [*]Elf: Demonbane Warrior. [*]Human: Dragon Spit. [*]Orc: Cantrip Spell Resistance. [/list] [*][b]New class feats:[/b] [list] [*]Barbarian: Draconic Arrogance [*]Cleric: Holy Castigation [*]Kineticist: Flying Flame [*]Magus: Steady Spellcasting [*]Monk: Elemental Fist [*]Psychic: Psi Strikes [*]Ranger: Heal Companion [*]Wizard/Sorcerer: Counterspell [/list] [/list] [b]New features:[/b] [list] [*]Controls: The keyboard shortcut to skip cutscene is now "Q". [*]User interface: Spells and impulses with multiple area targets (Tidal Hands, Telekinetic Rend) now show a shadow of the first area targeted when you target the second area. [/list] [b]Modding:[/b] [list] [*]Modding: Added DeadlyD6, DeadlyD12, FatalD8 and FatalD12. [*]Modding: Added ModManager.RegisterActionOnEachKineticistImpulse. [*]Modding: Added ModManager.RegisterNewKineticistImpulse. You can now also add kineticist composite impulses by adding the trait Composite to them. [*]Modding: Added an API endpoint to add additional damage on a critical hit only (AddExtraKindedDamageOnStrike). [*]Modding: Added main trait for all weapons so that they can be added as proficiency by modded ancestries, backgrounds, classes and other feats. [*]Modding: Allow creatures to manifest later in cutscenes [*]Modding: Allow cutscenes to set camera and to avoid panning to speaker [*]Modding: The spellcasting system has been reworked. This allows one creature to have spells from multiple sources. Many existing methods have been marked as obsolete, please stop using them so I can remove them in a future version. [*]Modding: You can now apply the "PlayerControlled" flag to a tile when creating an encounter map to put the monster on that tile under player's control [*]Modding: You can now create encounters that require fewer player characters than 4 by not placing all four starting tiles on the map [/list] [b]Bugfixes:[/b] [list] [*]Balancing (S4E2): The monster's fire immunity was reduced to fire resistance 5. [*]Character builder: The rules text block doesn't always display proper items for the selected level [*]Character builder: When you select a prepared spellcaster class, prepare a cantrip, then change to a different prepared spellcaster, you can't select the same cantrip you prepared for that other class. [*]Classes (Cleric): It's unclear what the healing font does if you're picking the Blooming Flower. [*]Classes (Kineticist): Creatures can take damage during cutscenes when moving through player-created damaging terrain, which can potentially cause the game to crash if this brings a character down to 0 HP [*]Classes (Kineticist): ||Fire impulses should work underwater.|| [*]Classes (Sorcerer): Dangerous Sorcery applies to spell scrolls. [*]Items (greatclub), Classes (Monk): The Backswing trait has no effect. [*]Rules (grappling): When you command a creature grappling another creature to "drop", it drops the creature as an item on the ground [*]Rules (flying): Flying creatures should be able to Step into difficult terrain. [*]Spells (Boneshaker): Boneshaker can be cast on monsters without a skeleton such as the mimic. [*]Spells (Calm Emotions): Calm Emotions doesn't stop Double Slice. [*]Spells (Guidance): The sound effect is too loud. [*]Spells (Touch of Undeath): The spell doesn't cause further healing to be halved. [*]Text (Psychic): Fixed that Psi Burst didn't say that it can do mental damage. [*]User interface: Spell attack bonus in rules block didn't change based on difficulty. [*]User interface: The Restrained condition does not indicate who is restraining. [/list]