Hello, We are sharing the weekly update and development progress. [h2]Affinity System Added[/h2] An affinity system has been added, affecting the probability of bosses appearing based on story choices. [img]https://clan.akamai.steamstatic.com/images/45047757/39f09e26270017ed7d9840f3ec2b4c63d4fc9aa7.gif[/img] The higher the affinity, the lower the probability of that group appearing in boss battles. Conversely, the lower the affinity, the higher the probability of that group appearing in boss battles. [h2]User Experience Improvements[/h2] - Game speed can now be adjusted up to 3x in settings/gameplay. - The health UI is now displayed outside of battles. - A rolling animation has been added when dice are rolled in story choices. - An animation has been added when an item is added to the bag. - An animation has been added to the gold number when the gold value changes. - Shop operations have been simplified to no longer require drag actions. [h2]Balance Adjustments[/h2] - [Tool] The effect of the 'Brawl' tool has been changed. Damage equal to the character's defense => Damage equal to the character's defense, defense reduced by 50%. - [Reward] The composition of battle tool rewards has been changed. 3 tools from the enemy character's bag => 2 tools from the enemy character's bag + 1 random tool. [h2]Bug Fixes[/h2] - [Tool] Fixed an issue where 'Hacking' could not progress if there were no opposing characters. - [Tool] Fixed an issue where 'Emergency Activated Turret' was always activated regardless of conditions. - [Tool] Fixed an issue where the 'Fire' effect text did not change when drawn. - [Rest] Fixed an issue where 'Easier Tool Conditions' was not applied in battles. [h2]Progress Update[/h2] - We are developing Act 2. - We are developing a feature where dialogue scripts will be displayed when characters are clicked in the story. This will be updated in the demo next week. [img]https://clan.akamai.steamstatic.com/images/45047757/d954bf56bdc78db0fc92a0f1ac6992329ecd1118.gif[/img]